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文件名称:TextureMapping
介绍说明--下载内容来自于网络,使用问题请自行百度
This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we want to create a carpeted floor, all we have to do is draw a polygon that models the floor and map the texture of the carpet on top of it. In this tutorial we will examine how to apply a texture onto a surface. We will cover some important topics such as Mipmapping, Texture Modes, Texture Filtering etc along the way
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Apple.bmp
Fauve.bmp
Flower.bmp
MainFrm.cpp
MainFrm.h
OpenGL.cpp
OpenGL.dsp
OpenGL.dsw
OpenGL.exe
OpenGL.h
OpenGL.rc
OpenGLDoc.cpp
OpenGLDoc.h
OpenGLView.cpp
OpenGLView.h
ReadMe.txt
res/
resource.h
res/OpenGL.ico
res/OpenGL.rc2
res/OpenGLDoc.ico
res/Toolbar.bmp
StdAfx.cpp
StdAfx.h
Fauve.bmp
Flower.bmp
MainFrm.cpp
MainFrm.h
OpenGL.cpp
OpenGL.dsp
OpenGL.dsw
OpenGL.exe
OpenGL.h
OpenGL.rc
OpenGLDoc.cpp
OpenGLDoc.h
OpenGLView.cpp
OpenGLView.h
ReadMe.txt
res/
resource.h
res/OpenGL.ico
res/OpenGL.rc2
res/OpenGLDoc.ico
res/Toolbar.bmp
StdAfx.cpp
StdAfx.h
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