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文件名称:GPU-rendering
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通过对中国水墨画特点的深入观察分析,调查当前非真实感图形学
技术发展以及深入了解了当前图形处理硬件的相关知识后,本论文提出
了利用可编程图形处理硬件将三维模型实时转换为水墨画效果非真实感
图形的渲染方法,并做了多种水墨风格的研究以及泼墨动画和关键帧动
画的研究。
-Chinese ink painting through observation of the characteristics of in-depth analysis, investigate the current non-photorealistic graphics technology development, as well as a deeper understanding of the current graphics hardware knowledge, this paper presents the use of programmable graphics hardware to deal with real-time three-dimensional model is converted to ink the effect of non-photorealistic graphics rendering method and ink to do a variety of research, as well as splash-ink style animation and keyframe animation research.
技术发展以及深入了解了当前图形处理硬件的相关知识后,本论文提出
了利用可编程图形处理硬件将三维模型实时转换为水墨画效果非真实感
图形的渲染方法,并做了多种水墨风格的研究以及泼墨动画和关键帧动
画的研究。
-Chinese ink painting through observation of the characteristics of in-depth analysis, investigate the current non-photorealistic graphics technology development, as well as a deeper understanding of the current graphics hardware knowledge, this paper presents the use of programmable graphics hardware to deal with real-time three-dimensional model is converted to ink the effect of non-photorealistic graphics rendering method and ink to do a variety of research, as well as splash-ink style animation and keyframe animation research.
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基于GPU的非真实感图形学水墨渲染.nh
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