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文件名称:rtfluid06.src

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    2012-11-16
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    1.64mb
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Real-Time Particle-Based Fluid Simulation



Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic behaviour of water. However, real-time fluid rendering has been one of the challenging tasks because of high computational cost of CFD. This research shows the fast implementation of the simulation based on Smoothed Particle Hydrodynamics.
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下载文件列表

rtfluid06/cpu_sph.c
rtfluid06/cpu_sph.h
rtfluid06/devil.dll
rtfluid06/embedded/apply_force.cg
rtfluid06/embedded/apply_force.fp
rtfluid06/embedded/cg_sum_density.h
rtfluid06/embedded/cg_sum_forces.h
rtfluid06/embedded/collision.cg
rtfluid06/embedded/collision.fp
rtfluid06/embedded/collision_glass.cg
rtfluid06/embedded/collision_glass.fp
rtfluid06/embedded/collision_tri_point.cg
rtfluid06/embedded/collision_tri_point.fp
rtfluid06/embedded/compute_acc_vis.cg
rtfluid06/embedded/compute_acc_vis.fp
rtfluid06/embedded/compute_density.cg
rtfluid06/embedded/compute_density.fp
rtfluid06/embedded/fp_apply_force.h
rtfluid06/embedded/fp_collision.h
rtfluid06/embedded/fp_collision_glass.h
rtfluid06/embedded/fp_collision_tri_point.h
rtfluid06/embedded/fp_compute_acc_vis.h
rtfluid06/embedded/fp_compute_density.h
rtfluid06/embedded/fp_kernel.h
rtfluid06/embedded/fp_passthru.h
rtfluid06/embedded/fp_sph.h
rtfluid06/embedded/fp_sum_density.h
rtfluid06/embedded/fp_sum_forces.h
rtfluid06/embedded/fp_transform_obs.h
rtfluid06/embedded/fp_update_position.h
rtfluid06/embedded/fp_update_position_only_by_vel.h
rtfluid06/embedded/fp_water_fragment.h
rtfluid06/embedded/fp_water_vertex.h
rtfluid06/embedded/kernel.cg
rtfluid06/embedded/kernel.fp
rtfluid06/embedded/passthru.cg
rtfluid06/embedded/passthru.fp
rtfluid06/embedded/sph.cg
rtfluid06/embedded/sph.fp
rtfluid06/embedded/sum_density.cg
rtfluid06/embedded/sum_density.fp
rtfluid06/embedded/sum_forces.cg
rtfluid06/embedded/sum_forces.fp
rtfluid06/embedded/transform_obs.cg
rtfluid06/embedded/transform_obs.fp
rtfluid06/embedded/update_position.cg
rtfluid06/embedded/update_position.fp
rtfluid06/embedded/update_position_only_by_vel.cg
rtfluid06/embedded/update_position_only_by_vel.fp
rtfluid06/embedded/vp_water_vertex.h
rtfluid06/embedded/water_fragment.cg
rtfluid06/embedded/water_fragment.fp
rtfluid06/embedded/water_vertex.cg
rtfluid06/embedded/water_vertex.fp
rtfluid06/embedded/water_vertex.vp
rtfluid06/glew32.dll
rtfluid06/glew32.lib
rtfluid06/glg.c
rtfluid06/glg.h
rtfluid06/glut32.dll
rtfluid06/gpu_sph.ncb
rtfluid06/gpu_sph.sln
rtfluid06/gpu_sph.suo
rtfluid06/gpu_sph.vcproj
rtfluid06/gpu_util.c
rtfluid06/gpu_util.h
rtfluid06/license.txt
rtfluid06/main.c
rtfluid06/media/mu_negx.bmp
rtfluid06/media/mu_negy.bmp
rtfluid06/media/mu_negz.bmp
rtfluid06/media/mu_posx.bmp
rtfluid06/media/mu_posy.bmp
rtfluid06/media/mu_posz.bmp
rtfluid06/metal3.bmp
rtfluid06/readme.txt
rtfluid06/shaders/apply_force.cg
rtfluid06/shaders/collision.cg
rtfluid06/shaders/collision_glass.cg
rtfluid06/shaders/collision_tri_point.cg
rtfluid06/shaders/compute_acc_vis.cg.bak
rtfluid06/shaders/compute_density.cg
rtfluid06/shaders/compute_pres_visc.cg
rtfluid06/shaders/compute_vel.cg
rtfluid06/shaders/copy_dup_density.cg
rtfluid06/shaders/copy_dup_density.cg.bak
rtfluid06/shaders/copy_dup_force.cg
rtfluid06/shaders/fp_
rtfluid06/shaders/passthru.cg
rtfluid06/shaders/sph.cg
rtfluid06/shaders/sum_density.cg
rtfluid06/shaders/sum_density.cg.bak
rtfluid06/shaders/sum_force.cg
rtfluid06/shaders/transform_obs.cg
rtfluid06/shaders/update_acc.cg
rtfluid06/shaders/update_position.cg
rtfluid06/shaders/update_position_only_by_vel.cg
rtfluid06/shaders/water_fragment.cg
rtfluid06/shaders/water_fragment.fp
rtfluid06/shaders/water_vertex.cg
rtfluid06/shaders/water_vertex.fp
rtfluid06/shaders/water_vertex.vp
rtfluid06/shaders/zero.cg
rtfluid06/sph_benchmark.c
rtfluid06/sph_benchmark.h
rtfluid06/sph_common.c
rtfluid06/sph_common.h
rtfluid06/sph_render.c
rtfluid06/sph_render.h
rtfluid06/sph_surf.c
rtfluid06/sph_surf.h
rtfluid06/wood.bmp
rtfluid06/wood03.bmp

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