搜索资源列表
vp_flight_path
- This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around
vsgs_fireworks
- This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated ever
DiffractionGrating
- the geometry of a diffraction grating, a common illustration in textbooks of optics, spectroscopy, and analytical chemistry. Sliders on the figures allow real-time interactive control of the incidence angle, grating ruling density (lines/mm), w
EGT_v1p3
- 书籍The Epipolar Geometry Toolbox (EGT)的MATLAB源代码
arm
- This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 8. It is not written to be comprehensible without the explanation in that book. Prints out one arm configuration to reach given target. Assumes number of l
chull
- This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 4. It is not written to be comprehensible without the explanation in that book. Input: 3n integer coordinates for the points. Output: the 3D convex hull,
inpoly
- This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 7. It is not written to be comprehensible without the explanation in that book. This program reads a polygon P followed by query points from stdin. The in
convconv
- Int Conv Poly This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 7. It is not written to be comprehensible without the explanation in that book.
mink
- Mink Convolve This code is described in \"Computational Geometry in C\" (Second Edition), Chapter 8. It is not written to be comprehensible without the explanation in that book. Compile: gcc -o mink mink.c (or simply: make)
dct1_embed
- research on against geometry attacks watermarking technology. A digital Watermarking scheme, which is based on combination of simple and reliable harries detector and image normalization, is proposed. The feather points remain holding after geometry
dwt_recover
- we embed watermarks in the original circles. In this way, the synchronization issue for watermark embedding and detecting can be best solved. Simulation results show that this method can resist variety of Geometry Attack, such as rotation, scaling, s
大变形
- 用matlab编写的梁几何大变形程序包括静力和动力程序-using Matlab beam geometry prepared by the large deformation process includes static and dynamic process
geometry
- 用C++写的几何要素类,有一定的参考价值,希望大家喜欢
T6
- For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use
Geometry
- 使用JAVA实现的三维图形处理.可根据输入的曲线方程,如x^2+y^2+z^2=1表示为(1-(Y/50)^2+(Z/60)^2)^(1/2)*100),绘制三维曲线.并可通过拖动鼠标让曲线在三维空间中旋转
vp_color_table
- This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking is enabled so that our material
PhysXBasicGeometry
- Ageia s PhysX(Game Physis lib) Usage with D3D - base Geometry
PhysXBg2
- Ageia s PhysX(Game Physis lib) Usage with D3D 9 - base Geometry
PhysXCollisionC-testupload-plsDelMe
- Ageia s PhysX(Game Physis lib) Usage with D3D - base Geometry (need physx lib, download from nvidia homepage)
PhysXConvexGeometry
- Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Convex Geometry(带执行文件)