搜索资源列表
OgreXMLConverter
- ogre引擎模型转换器,可以把模型文件和骨骼文件相互转换成文本形式查看,里面带有所有为你想到的一切dll.-ogre engine model converters, can model documents and bones document conversion into text form View inside with all of you think of all dll.
Menmove
- 在vc++6.0环境下,利用directx写的骨骼动画的实例,阐述骨骼动画的原理,适应初学者,学习direcx的使用。-in vc 6.0 circumstances, the use of DirectX write the skeleton animation, describes the principle skeletal animation, adapt and beginners learning direcx use.
bloddd_skeleton
- 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。 -this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to
SkeletalAnimation
- 骨骼动画,介绍骨骼动画的加载和创建方法,如果不能运行请与我联系,jarod-jerry@163.com-skeletal animation, skeletal animation on the loading method and the creation of, if not run, please contact me. jarod-jerry@163.com
BoneMove
- 这是一个用vc+OpenGL做的简单的骨骼动画的例子-vc OpenGL do with the simple skeletal animation example
guge
- 运用bwmorph函数实现骨骼提取 经测试能成功运行,并且效果非常好-Bwmorph function implementation using bone extract
BoneAnimation
- 一个骨骼动画的示例程序,主要演示了基于骨骼的网格变形,使用前向运动学.-This is intended to demonstrate bone-based mesh deformation (Forward Kinematics).
SkeletonAnimBlend2
- 一个使用自制骨骼动画剖析器实现的骨骼动画混合的例子,和directx提供的例子实现方法不同。适合用来学习骨骼动画混合的原理-Skeletal animation using a self-made parser implemented mixed skeletal animation examples, and provides examples of directx implementation in different ways. Suitable for studying the prin
simpleIK
- 基于IK人体骨骼动画设计方法,x文件设计有不足之处。-IK-based human skeletal animation design method, x document design inadequacies.
CandideDemo
- 基于棒模型的人体骨骼动画设计方法,x文件设计有不足之处。-Stick model of the human skeleton based animation design method, x document design inadequacies.
openglanimation
- opengl 骨骼动画的代码内容比较全带编译后效果的程序-The skeletal animation opengl
MS3D_BonesAnimation
- ms3d 骨骼动画的格式与分析 与代码分析-ms3d skeletal animation format and analysis and code analysis
DXbone
- DX骨骼技术详解,包含骨骼动画类的实现,顶点混合,权重,索引混合,多骨骼动画实现-DX bone technology, Xiang Jie, including skeletal animation class implementation, vertex blending, weight, index of hybrid, multi-skeletal animation to achieve
sk
- 实现人体骨骼模型行走。左方向键<- 左旋转/暂停 右方向键-> 左旋转/暂停 上方向键(up) 放大 下方向键(down) 缩小 W 上升 S 下降 G 走步 H 抬左手 J 抬右手 L 抬左腿 K 抬右腿 现在走步一次走一步,看得较清楚了。 -Achieve human skeleton walking. Left arrow keys < - left rotation/right-arrow keys to suspend-&
bones_animation_particlesystem
- 内容是人的骨骼动画加上粒子系统效果,里面有现成的exe文件,运行即可观察效果。-Content is a human skeleton animation and particle system effects, which have ready-made exe file, run the effect can be observed.
Cal3D
- cal3D源码,主要是骨骼动画,骨骼动画导出插件等功能。并附带一个相关的演示demo。-cal3D source, mainly skeletal animation, skeletal animation export plug-ins and other functions. Along with a relevant presentation demo.
11_MultiAnimMesh
- D3D编程 蒙皮骨骼动画 有走动,跑动,发呆和挥手四个动作-D3D MultiAnimMesh
骨骼动画
- 骨骼动画.用c++ opengl 实现, 写得不错,值得初学者借鉴。
基于VTK的三维重建提取骨骼和皮肤
- 利用VTK三维重建软件与VS2010结合,读取系列图像,并能显示三维重建结果,并且可以分别提取皮肤和骨骼,里面包含相应图片,语言为C++语言(Using VTK 3D reconstruction software and VS2010 combination, read a series of images, and can display three-dimensional reconstruction results, and can extract skin and bones, whi
BodyBasics-WPF
- kinect2.0骨骼识别样例,可以识别6个人体骨骼其中两个完整骨骼,完整骨骼可以识别25个点;(Kinect2.0 skeleton recognition)