搜索资源列表
simuSkele
- 基于人体骨骼动画设计方法,x文件设计有不足之处。-Design method based on human skeletal animation, x document design inadequacies.
body
- 骨骼图像增强,对应于冈萨雷斯数字图像处理教程上的五个步骤-Bone image enhancement, digital image processing corresponding to Gonzalez' s five-step Tutorial
bodyimage
- 人体骨骼图像增强处理,用MATLAB语言实现-Human skeleton image enhancement processing, using MATLAB language implementation
hand
- 这是一个手骨骼的stl文件,包含了655165个三角面片,数据量比较大,可以满足三维建模软件的测试使用。该模型细节好,显示效果极佳。-This is a hand bones stl file, contains 655,165 triangles, data volume is huge, three-dimensional modeling software to meet the test to use. Details of the model well, showing excelle
PicProccessor
- 这是我本科时候学习图像处理时候的作业。主要实现了从最优二值化,到高斯滤波、中值滤波,再到形态学扩散,收缩,开运算,闭运算以及骨骼算法等等。-a program which can be used as a simple image proccessing tool
simpleskinmesh
- 一个简单的骨骼动画人物行走的场景,有利于理解骨骼动画的原理-A simple skeletal animation characters walking scene, understanding the principle of skeletal animation
AnimationViewer
- 实现骨骼动画的查看,对于理解X文件和骨骼动画载入有很大帮助-Achieve skeletal animation loading X files for the understanding of great help
XFilePC
- 骨骼动画实现过程的小demo,有利于新手学习-Implementation process of the small skeletal animation demo, help novices learn
max2ms3d_v112
- 一个简单的,但支持CS的Biped骨骼+Physique修改器的3ds Max导出插件。导出格式为常见的ms3d格式。作为学习MAX SDK的例子程序非常合适。唯一的缺憾是不支持权重。作者不是我,是Martin Collberg。-a ms3d 3dsmax export plugin.
bianyuantiqu
- 基于数学形态变换的骨骼CT边缘提取 Canny算子-Transformation of bone based on mathematical morphology edge detection Canny operator CT
TheCallyDemo-2.10.0
- 实现opengl和cal3d的人体骨骼动画效果-implement opengl and cal3d person skeleton animation effect
skeletal_animation
- 运用opengl 导入3dmax文件 的骨骼动画 是opengl光盘中带的程序-Opengl import 3dmax files using skeletal animation is a CD with the program opengl
Skeletal-animation
- 该程序用C++结合OpenGl实现了基本的骨骼运动效果-The program using C++ with OpenGl movement to achieve the basic effect of bone
Simple-shadow-volumes
- 简单的 阴影体光照实现,带骨骼动画模型,实时绘制-Simple realization of the shadow body of light, with model of skeletal animation, real-time rendering
3DHB
- 人体三维骨骼运动仿真研究基于OpenGL-Simulation of three-dimensional movement of human bone OpenGL-based
HalfLife_MDL
- 从半条命源代码中提取的代码,可以加载MDL格式的骨骼动画。-A C++ code from Half-Life source code, which can load the MDL format skeletal animation.
3dsmax_models-0.8
- 3dmax骨骼动画导出插件,可以将3DMax编辑好的动作导出为cal3d支持的模型格式,对3dmax导出插件开发和游戏开发有借鉴意义-Skeletal animation 3dmax export plug-in, the action can be edited 3DMax export cal3d support model format for 3dmax export plug-in development and game development with reference
niflib-0.7.2-src
- nif模型文件格式解析库,能分析模型的骨骼和动画等数据-nif model file format parsing libraries can model the skeleton and animation data
SkeletalViewer_Walkthrough
- Kinect 微软官方文档骨骼识别部分详细解说
cal3d-animation
- 运用开源骨骼动画库cal3d10.0.0.10从3dmax中导出骨骼动画-The use of open source skeletal animation library cal3d10.0.0.10 export skeletal animation from 3dmax