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ATimeToKill
- 《opengl游戏编程》光盘Bonus Game中的源码ATimeToKill,一个射击游戏源码。适合初学者研究。-"opengl game programming" CD-ROM Bonus Game of FOSS ATimeToKi ll, a shooting game source. Research for beginners.
beryl-core-0.2.0
- Beryl and Compiz (at least the extra plugins division of compiz) have merged. Please all welcome Compiz Fusion! You ll find the new forums at http://forum.compiz-fusion.org. The very first development release of Compiz Fusion happened on August 13, 2
test5
- Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doi
test07
- In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advance
test18
- Quadrics are a way of drawing complex objects that would usually take a few FOR loops and some background in trigonometry. We ll be using the code from lesson seven. We will add 7 variables and modify the texture to add some variety :)
segm
- mean shift algorithm is explored in this vc project. You can unzipped it,and find the source code,then build and debug it ,you ll get the content result.
vp_color_table
- This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking is enabled so that our material
DrawingSimple2D
- This the third tutorial in the Foundation section. This tutorial covers the basics of drawing some simple 2D polygons such as triangle, pentagon, rectangle etc. We will make use of the code that we had generated in the previous section. We ll cover s
motion
- There are many approaches for motion detection in continuous video streams. All of them are based on comparison of current video frame with one from the previous frames or with something that we ll call background. In this article I ll try to describ
OpenGLGameProgramming源码
- OpenGL Game Programming 一书的源代码,相当具有参考价值!包含书中的所有的例子! Beginning OpenGL Game Programming(OpenGl游戏程序设计高级入门),说高级是因为这本书确实不同一般,深入讲解OpenGL的游戏开发过程.而说是入门教程:它是一步一步的引导读者去学习.从最基础到高级. GameDev.net的两个站长写的书,这本书不只提供了一个极好的OPENGL的入门,而是整体讲述了3D程序设计. 本书是对OpenGL开发
直方图均衡matlab代码-ll
- 直方图均衡化处理,图片。
vp_color_table
- 在VP中,利用OPENGL中的颜色数组实现场景中模型的颜色变换.-This sample uses geometry representations to create an alternate representation of the esprit model that uses a separate color array and allows the selection of which color array to use at run time. The color tracking
dwt_svd_mfile.rar
- matlab数字水印程序m文件程序,用的是小波变换中的dwt方法,并且把小波变换分成了四个子带,选择的LL子带。svd算法与dwt相结合,加密方法是混沌加密。与我刚才上传的dwt_svd_GUI.rar是一个程序,一个是gui的,一个是m文件。,m digital watermarking matlab program documentation procedures, using a wavelet transform method in the dwt and the wavelet tra
Watermark_4
- 信息隐藏与水印技术系列实验之四:DWT变换域不可见图像水印算法(开发工具:vc2005): 实现在一个256色灰度载体图像的DWT变换域低频LL系数中多次重复嵌入一个256色灰度文本图像水印。其主要功能如下: (1)可以载入不同的载体图像和水印图像,但载体图像和水印图像在本软件中被限制为256色灰度图像,若要用其它图像甚至彩色图像,请修改源码。 (2)可以对含水印图像中的水印信息进行提取,提取时需要原始图像。 (3)剪切攻击可使含水印图像中的水印信息部分丢失。 (4)可以计算
Fountain-Dance-win
- The Fountain Simulation Here I ll explain Some basic physical things (simulation of a water drop) How to get antialiased points How to use blending Some basic physics... The movement of a drop contains two factors: The directi
xiaobo
- 图像的晓波处理算法,经典好用,大家来试试,谢谢你的支持-Xiaobo image processing algorithms, the classical-to-use, we' ll try, thank you for your support
Skyline_introduse
- Skyline 说明 详细的介绍了Skyline 其在三维空间的现实-Skyline introduce is just beginning I ll upload more
pngStitch-windows
- Stitches together png images vertically (like TrentStitch) - mainly to make my life easier when making knobs for vst plugins. I ve only tested it with 32 bit images though (i.e. 24 bit colour, 8 bit alpha) - There s a good chance it ll fail mis
LL(1)
- 编译原理实验,使用C++实现的LL(1)文法识别器-Compile principle experiment, the use of C++ implementation of LL (1) grammar identifier