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z_buffer12.12
- z_buffer算法。读入obj格式,按K切换z_buffer和opengl自带的深度缓冲-z_buffer algorithm. Read into the obj format, by K switch z_buffer and opengl s own depth buffer
MapX_Buffer
- 这个程序希望给正在学习MapX的同道中人一些建议,也不是太复杂的程序,只是介绍一下buffer的作用在MapX这环境!-It has not undergone rigorous testing and as such should not be shipped as part of a final application without extensive testing on the part of the organization releasing the end-user produc
OpenGL_Vertex_Buffe_Objects
- Real Time 3D Graphics Programming,OpenGL_Vertex_Buffe_Objects,opengl 的顶点缓冲区对象使用方法-Real Time 3D Graphics Programming, OpenGL_Vertex_Buffe_Objects, opengl vertex buffer objects to use
drawTool
- 一个VC双缓冲绘图例子,解决了屏幕闪烁的缺点,可以绘制鼠标轨迹任意曲线,另外可以实现打开,修改和保存图片等.-A double buffer drawing VC example, to solve the shortcomings of the screen flashes, you can draw any curve track the mouse, and can open, edit and save pictures.
MyClock(doublebuffer)
- 动态时钟,双缓冲解决屏闪~~~~~~窗体为圆形区域。-Dynamic clock, dual-screen flash buffer solution for a circular area ~~~~~~ form.
POCREPORT
- 为充分利用CPU的运行效率,采用中断功能设计并行输入输出接口,以达到缓解CPU高速运行速度与外设低速缓冲间的矛盾。-To take full advantage of the efficiency of CPU operation, interruption of functional design using parallel input-output interface, in order to alleviate the CPU speed and high-speed periphera
GPUOpenGL
- GPU深度发掘(三)::OpenGL Frame Buffer Object 201-如何通过使用OpenGL高级着色语言(GLSL),实现在同一时间渲染输出到多个纹理上,当然,这里还需要用到绘图缓冲扩展(Draw Buffers extension)
bufModel
- 缓冲区分析框架,用户可在此基础上进一步实现各种缓冲区操作,如点的缓冲区、面的缓冲区、线的缓冲区-Analytical framework for the buffer zone, the user can further the realization of various buffer operations, such as the point of the buffer zone, the buffer surface, the line buffer
Vtest
- 视频捕获 用户指定驱动,buffer mode vediomode-vedio capture dialog AppWizard has created this Vtest application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing you
Picking
- 思路: 场景中的每个mesh关联到一个唯一的COLOR值。 Pick检测时, 将当前场景渲染到纹理, (在PS中各mesh仅用自己的关键COLOR),即刻取回当前鼠标的位置的COLOR, 查找COLOR就可以知道当前被Pick的Mesh。 使用Render To Texture 的快速Picking, 无需锁住Vertex Buffer进行三角面和射线的相交测试, 仅在读取数据的时候锁住纹理的一个相素, 但是显卡要支持Render To Texture,纹理尺寸必须支持非2的n次方,D3DF
DirectFB-1.3.0.tar
- DirectFB 1.3. It relates to frame buffer driver.-DirectFB
polygon
- 描绘出桌面上的水滴或者地上的爆炸效果,使用stencil test和alpha text组合使用,将贴图写入stencil buffer。-Paint drops on the desktop or the effect of explosions on the ground, use the stencil test and alpha text used in combination, will map into the stencil buffer.
MFC
- 本文讲述了如何在MFC中添加OpenGL框架,分步骤详细简单,适合初学者学习。-/step 3 重新设置像素格式 BOOL CXXXMFCGLView::SetupPixelFormat(HDC hDC) { //重新设置画图窗口的像素格式 static PIXELFORMATDEscr iptOR pfd = { sizeof(PIXELFORMATDEscr iptOR), // size of this pfd 1,
video_transmission
- 基于多缓冲区多线程的视频图像传输方法,适用于delphi编程者-Buffer based on multi-multi-threaded video image transmission methods, the application programmer in delphi
DSPimagebuffer
- dsp在图像处理时的缓冲存储机制以及乒乓缓冲区的建立方法-dsp used in image processing ,about how to build a PING-PONG buffer in the dsp memory
tree
- 分形树摇曳的动画实现,通过设置双缓冲区,解决绘制和输出速度不匹配的问题-Animated fractal tree swaying achieved by setting the two-buffer, rendering and output speed to solve the problem does not match the
RHMagic
- 融合蚕食特效,国外原作是用DX的模板缓冲技术处理-Integration of encroachment effects, foreign original is DX technical processing of stencil buffer
df
- 双缓存实现绘图软件 解决了屏幕闪的问题 很适合初学者学习双缓冲的使用-Double buffer to achieve the screen flash graphics software to solve the problem
MaterialSpheres
- Initialize z-buffer, projection matrix, light source,and lighting model.
PickBuffer.tar
- 硬件编程Buffer程序,非常好的一个动态显示,能够编译通过。-Hardware programming Buffer program, a very good one dynamic display that can compile.