搜索资源列表
vtk编程技巧
- vtk是目前三维重建方面一个大型的函数库,广泛应用于医学、计算流体力学、三维数据可视化等方面-VTK is a three-dimensional reconstruction of large libraries, widely used in medicine, computational fluid dynamics and three-dimensional data visualization etc.
mpiv_toolbox
- 粒子图像测速的matlab工具箱,主要用于流体的速度测量。-particle image velocimetry of Matlab Toolbox, mainly for the fluid velocity measurements.
FlightSimulator
- 飞行模拟源代码,动画比较流畅,特别是雾效处理的比较好,我做论文写的-flight simulation source code, more fluid animation, particularly fog effect of relatively good, so I wrote a dissertation
Fluid
- 实时2D流体动力学模拟,需要显卡支持SM2.0,使用2005.8的DXSDK编译
stablefluids_source.tar
- This realtime fluid simulator is based on Jos Stam s paper \"stable fluids\". It allows interactive control of fluids (including gases). A simple editor is included, although the main aspect lies on the implementation of the solver. It is written i
test1
- 实现Jos Stam 的<<Real-Time Fluid Dynamics for Games>>的源程序。也是2D烟雾模拟(基于物理模型)的重要参考程序。
DemoFluid2D
- 基于GPU的流体力学仿真程序(需要Geforce3以上显卡)-GPU-based fluid dynamics simulation program (PII/400 need more graphics)
Level Set Methods and Fast Marching Methods
- In this new edition of the successful book Level Set Methods, Professor Sethian incorporates the most recent advances in Fast Marching Methods, many of which appear here for the first time. Continuing the expository style of the first edition, this i
fluid.rar
- 基于Jos Stam 1999 “Stable Fluids” 和 Fedkiw 2001 “Visual Simulation of Smoke” 论文。用半拉格朗日法求解二维Naver-Stokes公式。用雅可比迭代法在GPU上快速求解泊松方程。加入Fedkiw论文中所提到的vorticity confinement 力来恢复由于离散化误差而丢失的有趣的流体旋度。此演示程序在1G Hz赛杨III, 448 MB SDRAM, Geforce 6200显卡上以每秒22帧的速度运行。 ,Base
SMOKE.rar
- 实时的2D流体仿真算法--烟雾,本框架的目的就是让程序员可以轻松的拓展实现三维的流体仿真。,Real-time 2D fluid simulation- smoke, the purpose of this framework is to allow programmers to easily achieve the expansion of three-dimensional fluid simulation.
coremodel.rar
- 微观岩石人工建模,真实感强,三维空间无缝拼接,用于建造巨型微观岩石人工建模,可用于流体模拟和lbm方法,Artificial rock micro-modeling, realistic strong, three-dimensional seamless splicing, artificial rocks for the construction of giant micro-modeling, can be used for fluid simulation and lbm method
particleLevelSet3D
- Level Set方法是20世纪90年代很流行的界面追踪技术,国外已有个别实例将此方法应用于不可压缩流体的计算.但其对界面具有抹圆的作用,造成梯度很大的界面失真.Particle Level Set方法可以弥补这一缺陷.在基于欧拉方法求解区域中安插了一定数量的示踪粒子,可以纠正失真效果,能够更丰富的体现流体表面的细节。-Level Set Methods 20 century 90' s are very popular interface tracking technology, for
smoke
- Mick West制作的烟雾流体物理动画(Fluid Physics Example)模拟效果程序,带有工文件,本代码基于DirectX,可以用VS.net编译运行,代码中有编译指导,并且附件中带有可执行程序,可以直接运行并实时操作。-This source code is Mick West s Fluid Physics Example. It is a smoke simulation code project based on DirectX. Permission is hereby
rtfluid06.src
- Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
MegaParticlesDemo
- Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
Fire
- firestarter – A Real-Time Fire Simulator Many obstacles exist in attempting to graphically render physical phenomena that are highly fluid and ostensibly chaotic in nature. Fire is a prime example of such phenomena. Given the unrealizable compu
gpgpu_fluid
- fluid solver in by graphic accelerated hardware
SPH
- Fluid Simulation using Smoothed Particle Hydrodynamics.. C++ with OpenGL
fluid-motion
- 这是有关流体运动那一块的,用opengl实现的,希望对大家有帮助啊-This is about that piece of fluid motion, with opengl implementation, we want to help it
fluid-vector-flow
- it is about the exact segmentation of the image using fluid vector flow