搜索资源列表
openg_动画效果
- opengl动画效果 采用c++语言和OPENGL环境编写。正常运行前请先安装OPENGL库-opengl animation using language and OpenGL c prepared environment. Normal operation of the former post for the installation of OpenGL
点阵汉字显示
- 在使用Turbo C进行程序设计时,一般情况下只好使用英文进行人机交互。要是想直接用中文界面,就需要另想他法了。那么在图形界面下显示汉字的问题就迫切需要解决了。-using Turbo C programming design, but under normal circumstances the use of the English language, human-computer interaction. If they wish to use the Chinese language in
3D_world
- 演示如何使用OpenGL建立一个游戏中的三维世界。使用上下左右方向键在其中前进、后退、左移、右移,使用鼠标左转、右转、上看、下看。(注意:需要解压到c:\\windows\\desktop,否则贴图不能正常显示,你可以很简单的修正此bug)-demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key fo
fractal-FBM
- 分形里面的随机中点位移法(分形布朗运动),要正常运行程序,必须在机器上装OPEN GL,有原代码,可用于三维地形仿真显示方面,但是缺点是比较占用资源-fractal random inside the midpoint displacement method (FBM), to be normal operating procedures, must be in machinery makeup OPEN GL, the original code can be used for three-d
Image_Processing
- 内含28个常用的数字图像处理Visual C++源代码,非常好用,大部分程序只能对256色图像进行操作,程序已经过作者调试,保证可以正常运行-includes 28 commonly used digital image processing Visual C source code, very good, most of the procedural right only 256 color images operations, procedures have been the author
readDIB
- 利用VC编写的位图读取与显示的程序。通过调试,保证正常运行。-VC prepared by the bitmap read and display procedures. Through debug, and ensure normal operation.
DigitRec
- 数字识别系统源代码: 第一步:训练网络。使用训练样本进行训练 第二步:识别。首先,打开图像(256色);再次,进行归一化处理,点击“一次性处理”;最后,点击“R”或者使用菜单找到相应项来进行识别。识别的结果显示在屏幕上,同时也输出到文件result.txt中。 该系统的识别率一般情况下为90%。 此外,也可以单独对打开的图片一步一步进行图像预处理工作,但要注意,每一步工作只能执行一遍,而且要按顺序执行。 具体步骤为:“256色位图转为灰度图”-“灰度图二值化”-“
DJYZ_Projection
- 一个等角圆锥投影程序,能实现基本的投影操作。-a normal conical projection procedures that will achieve the basic operation of the projector.
D3D9NormalMapping
- // This demo implements tangent space normal mapping using a series of Direct3D // High Level Shading Language (HLSL) shaders. A single D3DX Effect file (.fx) // is provided with three techniques that implements normal mapping for each // of th
D3D9ParallaxNormalMapping
- // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements
fitgauss
- Fits a Normal Distribution
tri-mesh-with-normal
- 一篇文章,讲述如何基于三角片法矢调整计算三角网格模型的光顺性-An article on how to adjust based on calculation of normal vector of triangles triangular mesh model of smoothness
calculate-the-normal-vector
- 体用一个计算法线向量的PDF文档,有助于对3D绘图的帮助,希望对大家有用。-Body with a PDF document to calculate the normal vector, help with the help of 3D graphics, and the hope that useful.
Normal
- 法线贴图 实现3D图形立体效果 给新手一个参考 代码是VS2012 VS2005应该可以在转换里面看到SLN-Normal mapping to achieve stereoscopic 3D graphics effect to the novice a reference code is VS2012 VS2005 should be able to see inside the conversion SLN
Normal
- 利用三角面片算法,生成点的法线信息,以库的形式发布,基于DX9.-Use of triangular facets algorithm to generate the normal point of information in the form of database publishing, based on DX9.
normal-mapping
- 法线贴图(normal mapping)基本实现-implement in Opengl
B样条曲线及法矢
- b样条曲线求解过程及其法矢方向的求取,上传共享一下(B spline curve solving process and its normal vector direction, and upload to share)
normal-triangulation
- 构建三角化网格,并画出每个三角面的法向量的方法(Building triangulation and draw the normal vector of each triangle)
NormalMapGen_SRC
- Source code of Nvidia normal map generator
Normal Thief v1.0
- 3Dmax中的法线编辑脚本,通过拾取现有模型的法线赋给目标对象(Normal Editing scr ipt in 3Dmax)
