搜索资源列表
自己关于TVL1方法的改进
- 自己关于TVL1方法的改进 用来去除人脸上面的光照得到人脸的纹理图像,对于光照下人脸识别有相当大的作用。也可以用来定位,Their own methods to improve on TVL1 people face to face to remove the light to be Face of texture images, for face recognition under illumination a significant role. Can also be used to pos
tongtai.rar
- 用同态滤波的方法增强图像对比度,解决因为光照问题引起的图像模糊问题。,By homomorphic filtering method to enhance image contrast, to solve the problem because the light-induced image blurring problem.
OpenGL.rar
- 本程序画了一个地球仪,包含基本图形的绘制,光照的设置,材质的设置,纹理映射,动画等等,This program drew a globe that contains the basic graphics rendering, light settings and material settings, texture mapping, animation, etc.
LightMap D3D光照纹理的应用
- 一个D3D 光照纹理的应用 使用directX sdk 9.0 。 光照纹理是 最重要的纹理之一。 -D3D application of a light texture to use directX sdk 9.0. Light texture is one of the most important texture.
LTP_demo-v1.rar
- LTP算子提取图像的纹理特征,这种方法对于光照变化十分有效。,LTP operator image texture feature extraction, this method is very effective for the illumination changes.
QSGExamples.zip
- OpenSceneGraph快速入门指导的例子源码 《OpenSceneGraph Quick Start Guide》是由Paul Martz编写,Skew Matrix出品,计算机图形系统开发公司(Computer Graphics Systems Development,CGSD)版权所有的开放场景图形权威教程。它是有关OpenSceneGraph的第一部入门教程,遵循CC授权(http://creativecommons.org/licenses/by-nc-sa/2.0/)。 本书
3D球体阴影与光照的效果
- 实验了球体的纹理,球体弹跳,球体阴影与光照的效果,同时鼠标可操控球体的旋转等功能,err
succeed.rar
- 这是我自己写的对图像进行预处理的matlab源程序,主要是对图像进行光照补偿、旋转与尺度归一化。上传上来和大家一起学习、分享。,This is I wrote it myself pretreatment image matlab source, mainly for image illumination compensation, rotation and scale normalized. From up and study together, to share.
Lighting.zip
- opengl es 1.0 光照效果的添加与设置,opengl es 1.0 light
opengllight3
- OpenGL编程实验,绘制一个茶壶,并实现光照的添加,材质的添加功能。-Add light and material attributes to a teapot.
OpenGL)
- 用OpenGL画球体,带有光照,设置材质等功能-Sphere with OpenGL painting with light, material and other functions set
Retinex
- 基于单尺度、多尺度、原始的Retinex算法,matlab实现,非常值得研究!在光照增强中有着非常好的应用!-Based on single-scale, multi-scale, the original Retinex algorithm, matlab implementation is worth studying! Increase in light has a very good application!
Teaport
- 使用VC6+OpenGL通过一个茶壶演示二维纹理和光照效果(需要GLUT的支持)-Using VC6+ OpenGL teapot demo through a two-dimensional texture and lighting effects (with the support of GLUT)
4
- opengl 计算机图形学简单算法集合 :图形学,实现了著名的光照模型Phong模型,可以表示反射折射,镜面反射等光学现象-Graphics, to achieve the well-known Phong illumination model model, you can express reflection refraction, specular reflection and other optical phenomena-opengl
OpenGL
- 本代码能够绘制三围球体和三围立方体,对球体和立方体加光照,绕不同的方向旋转球体和立方体以及对立方体进行缩放等功能,值得推荐!-This code is able to draw up the 3 surround the ball and 3 surround the cube, to the ball and cube and light around a different direction, rotating sphere and cube and the cube to zoom fu
OpenGL-Robot
- 在visual studio2005环境下使用opengl编写的3维机器人程序,添加了光照和运动-In the use of visual studio2005 environment opengl prepared 3-D robot procedures, add the light and movement
lightinopengl
- opengl 中的一个牛的光照模型,动态和静态光源-lightmodel in opengl
opengl light
- opengl光照材质和纹理映射的一个小实例-opengl light texture and texture of a small example of
Myphong
- 这个代码没有使用openGl,而是完全用底层的vc++编程实现了phong光照模型。-This code does not use openGl, but entirely in the bottom of vc++ Programming the Phong illumination model.
46_MultiSample
- opengl的图形编程样例,有光照,材质 倒影 雾的效果 ,鼠标控制-graphical programming opengl example, there are light, material reflection of the effect of fog, mouse control