资源列表
3d
- OpenGL演示程序,包含阴影效果 src目录下包含源代码 -This is an OpenGL demo,include shadow mapping.
81404610Tsai
- 根据图像的世界坐标和在照片中的坐标,计算出摄像机的各个参数-Camara Calibration
Doc2
- 在VC++中,用Open CV函数读入多种格式图像的方法-reading image
Doc3
- 在VC++中,用Open CV函数对读入的图像进行灰度化-graying image
DOC4
- 在VC++中,用Open CV函数保存图像-save image
DOC5
- 在VC++中,用Open CV函数读入某点的色草坐标值-read a the color coordinates value
Waterfall
- 模拟水流从高处流动的运动,适合再此基础上进行改进-Simulate movement of the water flowing from the heights, longer suitable to be improved on the basis of this
Stars
- 模拟粒子运动,效果为群星在空中的回旋,opengl+VC++编程-The simulated particle swarm stars swing in the air, opengl+VC++ programming
Snow
- 用openglAPI模拟粒子群算法,实验结果为天空中飘落的小雪花-Small snowflakes falling in the sky with openglAPI simulation of particle swarm algorithm, experimental results
Shadow
- OPENGL编程,模拟阴影绘制,实验效果为月亮自动下降,投影到物体上的阴影也跟着变化-OPENGL programming, simulation shadow rendering, the experimental results for the moon automatically decline also followed changes in the shadow projected onto objects
Emboss
- OPENGL凹凸映射算法,虽然不如视差映射的方法好,但是凹凸映射我只在NEHE中见过,这个是我找的另一个凹凸映射的例子-OPENGL bump mapping algorithm, although not as good as parallax mapping, but the bump mapping seen only in NEHE, this I find another example of bump mapping
little-bear
- 利用VC++实现不规则线段的拼接,进而绘制出卡通小熊图案-To utilize VC++ irregular line segments stitching, and then draw a cartoon bear pattern
