资源列表
calibration(matlab)
- 基于模板的摄像机标定程序matlab语言 用于两个摄像机的标定-camera calibration procedures Matlab language for two camera calibration
FillTriArea
- 这是对一个三角形区域采用扫描填充算法着色的程序,特点是颜色随像素的坐标变化-This is a triangle filled with scanning algorithm coloring process, which is characterized by the color pixel coordinates with the changes
!!MyDICOM
- 针对DCM医学图像格式,编制程序完成DCM图像的读取,并可以进行bmp转换-against DCM medical image format, the preparation procedure is completed DCM images read, and can change bmp
hanoi_call1
- 用图形模拟汉诺塔游戏,所用函数简单易用.-HANOR game, using easy-to-use function.
Tfill
- 图形学c语言填充算法,可以随意填充任何的多边形-graphics fill algorithm can be filled with any arbitrary polygon
vc++OTSUcode
- otsU算法,本算法用VC和MATLAB实现。 价值比较大的。可以提供给有需要的朋友-otsU algorithm, the algorithm used VC and MATLAB. Value larger. Available for a friend in need
JGE_Engine_Source_and_Demo(v0.01b)
- PSP上的2D开发库 JGE++ 簡介: PSP上有一個獨立的GPU, 在我們編寫遊戲時, 要是能把有關圖像處理的工作都交給GPU做, 就可以減輕主處理器的很多負擔, 令整體程序的運\作, 得到數倍的提升! JGE++ (Jas Game Engine) 就是一個利用GU 庫寫成的2D遊戲引擎, GU庫的原本用途是用作編寫3D遊戲, 我們把它應用在2D遊戲上, 就可以享用硬件加速所帶來的種種好處, 例如運\行速度的提升, 混色/半透明色效果, 圖像放大縮小和旋轉等!
StarBugzV0.0.1
- psp上的StarBugz 可以說是一個加強版的\"小蜜蜂\", 現在發佈的雖然是測試版, 但已有一定程度的可玩性, 歡迎大家試玩並提出您的寶貴意見! 好讓我們制作小組, 可以在完成餘下部份時有所參考, 使得最後的完成品更為完善!-the StarBugz psp can be said to be an enhanced version of the "Bee", the release is beta, but already some degree of fun
DRCView
- 圆弧算法的B算法,很简单,相信很多人都用过,在此拿出来自己分享,是我自己写的-arc algorithm B algorithm is very simple, I think many people have used in this show to share their own, I wrote it myself
200631235037532
- 34种图像特效(源码)-34 images effects (FOSS)!
split
- 是一个多边形分割的程序.用VB写的.是GIS分析用的.-polygon is a separate procedure. VB writes. GIS is used in analysis.
CurvePainter
- n次贝塞尔曲线及三次b样条曲线的绘制,使用自己编写的curve类,实现曲线上点坐标的计算与绘制,曲线点坐标的计算使用递归算法。点击左键设定控制点,之后点击右件绘制曲线。-n Bessel curve and three b-spline curve mapping, prepared to use their own type of curve, curve coordinates of the point on the calculation and drawing, curve coordi
