资源列表
CxImage
- CXimage是目前最好用的类,功能强大-CXimage is the best class, powerful
Image_Segmentation_Active_Coutour_Local_Binary_Fit
- 李纯明最新实现的局部活动轮廓模型的图像分割,比CV模型方法好很多。包含所实现的论文Minimization of Region-Scalable Fitting Energy for Image Segmentation-Li Chunming latest realization of the local active contour model for image segmentation, much better than the CV model approach. The paper
CEGUI-0.6.0
- cegui,开源通用的3D引擎UI界面源码,版本号为0.6.0,可以跨各种操作系统平台-cegui, open-source general-purpose 3D engine UI interface source code, version 0.6.0, can be used across a variety of operating system platforms
PCB0
- BGA PCB的机器视觉檢測 一个台湾的实际视觉识别项目的技术文档 耀文電子廠商委託案,其主要是要計算出電路版中孔的位置 先前設計:手動操作的程式。 更新:讓電腦來自動量測。 -BGA PCB testing machine vision a practical visual recognition of Taiwan s technical documentation project commissioned case Yaowen electronics
matlab11
- 这是一本matlab开发书籍,介绍了matlab的图像处理以及其他的操作。
FireTest(5.18)
- 风场作用下的粒子火焰模拟,采用vc++和opengl技术-wind particles under simulated flame using vc technology and opengl
Affine-Transform
- 通过输入图像,利用opencv中的cvwarpaffine函数构造仿射图像集-Construct affine images via cvwarpaffine function
wuhanuniversityImageProcessingchap4
- 武汉大学计算机学院图形图像处理课程课件及教学资源-Wuhan University Computer Graphics and Image Processing Institute and teaching resources Courseware
Dehazing-with-Boundary-Constraint
- 最新图像去雾文章,最新CVPR收录的图像去雾算法,内含matlab代码和对应论文。对学习图像去雾理论非常有帮助-The latest image defogging articles, images defogging algorithm CVPR latest collection, containing matlab code and the corresponding papers. Image defogging learning theory very helpful
OpenGL_Particle
- OpenGL粒子火焰模拟(稍作修改,可称为通用的粒子系统编辑器)-OpenGL Particle simulation of the flame (slightly modified, can be called generic particle system editor)
Trackxtf
- 视频序列中的目标跟踪和识别是现在很热门的一个研究方向,此代码是在VC中编程实现的,希望对大家有帮助-Video sequences in the target tracking and identification is very popular now a research direction, this code is in the programming in VC, and I hope all of you help
Waterfall
- 基于OpenGL的瀑布粒子系统,三维场景构建 可以改变分辨率和景深-Waterfall particle system based on OpenGL, 3D scene construction You can change the resolution and depth of field
