资源列表
openglCSEnvironment
- opengl做的CS三维场景,模拟CS中场景进行的渲染-opengl to do CS three-dimensional scene to simulate the scene rendering CS
openglrotate
- 实现在OpenGL环境下鼠标对物体的旋转-Achieve the OpenGL environment, the rotation of the mouse on the object
anaglyph
- 立体图像的代码,请使用openGL,代码我保证可用,并且附上了PPT,最好由他的演示-anaglyph image code,openGL,code is really usable,and I append PPT,which shows the demonstration
matching-method-in-mars
- 勇气号火星车的全景照相系统分析 对于匹配算法的应用很有实际价值-matching method
VRML
- vrml语言入门与应用 Internet上基于www具有交互性的三维建模语言 HTML的三维模拟 -vrml language and application of Internet, Introduction to www-based interactive three-dimensional three-dimensional simulation modeling language HTML
op2
- opengl三维空间图c/c++,这个非常好用哦,对学习图形编程有很大的帮助。-opengl three-dimensional map c/c++, this is very easy to use Oh, great for learning graphics programming help.
Ba-Ca-SHU_cpp
- VC++2008和OPENGL实现八叉树-VC++2008 and OPENGL achieve eight cha tree
TextureandUV
- 自己写的一个载入纹理和调整uv的实例代码,代码用最简洁的方式达到目的,方便学习。-Wrote it myself, a load and adjust the uv texture examples of code, the code in the most simple way to achieve our objective, to facilitate learning.
MoveCamera
- 自己写的D3D学习代码,实例中说明了如何计算单位向量,如何用单位向量向一个目标移动摄像机(当然其它物体也同理)。-Write their own learning D3D code example shows how to calculate the unit vector, how to use unit vectors to a target mobile camera (of course, other objects are also the same reason).
DirectInput
- DirectInput使用方法,程序中用最简单的代码描述了DirectInput的使用方法。-DirectInput to use, the program code using the simplest descr iption of the use of DirectInput.
landsystem
- 自己用D3D直接实现的地形系统,高度是随机生成的,这个代码用最简单的方法实现了地形系统,方便学习。-Own use D3D direct implementation of the terrain system, height is randomly generated, this code is the most simplest way to achieve the terrain system to facilitate learning.
Pick
- 使用D3D实现的拾取代码,用最简洁的方法实现了拾取运算,并且封装了类。如果有其他用途,直接可以拿这个类去使用。-The use of D3D implementation pickup code, using the most simple way to achieve a pick-up operation, and the packaging of the class. If there are other uses, you can directly take the class to u
