资源列表
MY
- 完整的基于数字高程模型的三维地形图开发,从线框模型到面片模型,考虑颜色、光照和纹理对图形的影响,并附有伸缩模式的变化。(Development of 3D topographic map based on Digital Elevation Model.)
gl_LightSource
- PDF from from wiki opengl web site.
t2-survey_paper
- A Survey of GLSL Examples
LearnOpenGL_Book
- Offline version from "Learn OpenGL Book"
t2-survey_paper
- opengl game sample initial glsl
simpleAR
- 该项目利用了opencv和openGL实现了简单的增强现实的功能。(The project makes use of OpenCV and OpenGL to implement simple augmented reality capabilities.)
main
- 简单的opengl绘制贝塞尔曲线程序。 我只是想开通服务而已。(a simple opengl program to draw a bezie curve)
miu_v56
- Implemented with SDRAM run nios, while saving camera data SRAM, FMCW frequency modulated continuous wave radar range and angular measurements, Classic GLCM texture calculation method.
water.tar
- opengl实现水波纹效果,包含脚本,以及纹理文件,可以作为水波纹学习资料(To achieve water ripple effect, including scr ipt, and texture files, can be used as water ripple learning materials)
sharpGL_test_1
- 一个sharpGL的空专案,已经有了视窗(A sharpGL empty project, already have Windows)
CNC_Viewer_src
- CNC_Viewer仿真路径源码资料,可以4个视图同时查看G代码路径,可以选择铣床或车床模式(CNC_Viewer simulation path source data, you can view 4 G code path at the same time, you can choose milling machine or lathe mode)
区域填充
- 用水平扫描线从上到下扫描由点线段构成的多段构成的多边形。每根扫描线与多边形各边产生一系列交点。将这些交点按照x坐标进行分类,将分类后的交点成对取出,作为两个端点,以所填的色彩画水平直线。多边形被扫描完毕后,填色也就完成。(A polygon consisting of a plurality of segments consisting of a line segment from bottom to bottom by horizontal scanning. Each scan line p
