资源列表
Object-oriented
- 在主程序中动态创建一个三角形对象和一个长方形对象,并赋于父类接口,然后通过多态的方法得到动态产生对象的周长和面积,并显示这个对象的基本信息。-In the main program to dynamically create a triangular object and a rectangular object, and assigns the interface of the parent class, and then the perimeter and area of the dynam
PointCloud
- OpenGL读取点云显示的程序 实现平移旋转缩放 -Show Point Cloud with OpenGL
obj_take_reacq
- This is especially valuable for people in poses difficult to detect by the upper-body model (e.g. arms raised above the head).
lines
- 生成若干组点划线的简单图像生成程序,在openGL环境下开发-Simple image generator to generate a number of groups dotted
fire
- 通过修改色系,本程序可以实现红色火焰、蓝色火焰、绿色火焰三种效果,在 InitFire() 函数中取消相应行注释可以实现不同色系的火焰效果。-By modifying the color, the program can achieve a red flame, blue flame, the flame three effects, in InitFire () function to cancel the corresponding line comments can be a differ
020_Stencil_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
021_MPPL_Shadow
- The stencil buffer implementation of shadow volumes is generally considered among the most practical general purpose real-time shadowing techniques for use on modern 3D graphics hardware. It has been popularised by the video game Doom 3[dubious – dis
depth-peel-src
- Vertex shader for depth peeling
dev3
- Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha)
DSalpha
- Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha)
3DS_Loader
- 读取3DS文件,并读出顶点坐标以及其他信息-Read 3DS file, and read the vertex coordinates
Test
- 利用八叉树抛分原理 ,多相机采集图像进行三维可视外壳重建-Octree throw variational principle, multi-camera image acquisition for 3D shell reconstruction
