资源列表
MapTexture
- 纹理贴图程序。贴的是TXT文件.基于OPENGL语言,是在VC下实现的。是一个比较基础的程序。-texture program
sanlengzhu
- 使用OPENGL接口画三棱柱,实现旋转,光照等功能-OPENGL drawing prism using the interface to achieve the rotation, illumination and other functions
OpenGL_3DSLoader
- OpenGL 读取3ds文件,C++类封装,拿来就可以用,不错的代码哦-Read 3ds files OpenGL, C++ classes packaged, can be used with, oh good code
PlanarShadow
- OpenGL绘制物体阴影源码,用类封装,代码均有中文注释,有完整的代码书写规范,VC++ 2010 下运行-OpenGL rendering shadow object source, with the class package, the code comments are Chinese, there is a complete code written specification, VC++ 2010 run
QuakeBsp
- OpenGL Quake 源码,不同于其他人所写代码,用C++类封装,代码均有注释,具有很好的编程规范,VC++2010编译-OpenGL Quake source, different from other people wrote code in C++ class package, the code has comments, with good programming standards, VC++2010 compilation
OpenGL2.1
- OpenGL 2.1开发包,C/C++下运行,具有OpenGL 的较新特性-OpenGL 2.1 SDK, C/C++ to run with the newer features of OpenGL
Ball_Collide
- OpenGL 碰撞演示,C++源码,类封装,具有很好的编码规范,很有学习价值,特与大家分享.-OpenGL collision demonstration, C++ source code, class package, with good coding standards, the value of great learning, especially to share with you.
Proyecto01
- proyecto 01 java opengl
3dgraphics1
- 以第一视角浏览,可前后移动;左右旋转;上仰下俯;Shift键加速;不能穿出室内-To the first perspective view, can move back and forth about rotation Yang on the next stoop Shift key to accelerate can not wear clothing with indoor
3dgraphics2
- 以第一视角,可前后移动;左右旋转;上仰下俯;Shift键加速;不能穿出室内; 可观察到电脑桌,显示器等设备 -To the first perspective, can move back and forth about rotation Yang on the next stoop Shift key to accelerate can not wear clothing indoors can be observed in computer desk, monitors a
3dgraphics3
- 以第一视角运动,可前后移动;左右旋转;上仰下俯;Shift键加速;不能穿出室内; W键启用光照,Q键禁用光照;E键椅子向前推,R键椅子向后拉 -To the first angle movement can move about rotation Yang on the next stoop Shift key to accelerate can not wear clothing indoors W key to enable the light, Q key to disa
opengl
- 计算机图形学课程设计 1.直线反走样算法 1、 参数曲线曲面、Bezier曲线、Bezier曲面 2、 纹理映射 3、 网格化、网格细化等 A、可作一个基本的图形处理软件 B、可选择书本上所学过的算法 C、可作图形学的综合应用系统-1 Computer Graphics course design. Line anti-aliasing algorithm 1, the parameters of curves and surfaces, B
