资源列表
VC6Project
- 一个VC++下的opengl地形,水波,天空系统 特别是采用灰度图片作为高度信息来构造地形。-A VC++ under the opengl terrain, water, sky system, particularly the use of gray-scale image as a high degree of information to construct the terrain.
3d-development-basic-of-ArcObject
- AO三维开发基础,有详细的例子,三维分析的源码-AO-based three-dimensional development, a detailed example of three-dimensional analysis of the source
demo_ASIFT_src
- Affine SIFT 比SIFT匹配算法的精度到好多倍-Affine SIFT SIFT matching accuracy than to the good times
allofimage
- 图像处理常用编码大全 图像处理常用编码大全图像处理常 用编码大全 图像处理常用编码大全
background-model4
- 提出了一种基于模型切换的背景建模方法(M SBM ).该方法以嫡图像为纽带, 实现了不同精细程度的背景模型在空间上的自适应选取和在时间上的自适应切换.对于亮度分布复杂度高的背景区域采用精细的模型以保证运动目标检测的精度,反之采用简单的模型以降低计算量 .通过模型结构自适应结合参数自适应, 很好地兼顾了检测精度和计算代价.墓于高斯混合模型和时间平均模型的双模型切换式运动目标检测算法被用于实验研究, 结果表明这种算法的检测效果和单独采用高斯混合模型的检测效果相当, 而计算速度却比后者提高很多-P
game
- opengl编写的一个射击类的小游戏,很耐玩~效果不错,适合初学者哦!-opengl prepared a kind of shooting game, it is Nai Wan ~ good results, suitable for beginners Oh!
openglwindow
- 三维作图,可调角度,拉近拉远,俯视,剖面等-Three-dimensional mapping, adjustable angle, narrowing the gap, looking down, profile, etc.
OpenGLecjht
- vc++6.0中用OpenGL实现绘制各种几个体,如球,圆盘,圆柱和圆锥。-vc++6.0 to achieve OpenGL rendering using a variety of several bodies, such as ball, disc, cylinder and cone.
Robust-Text-Detection
- 利用tesseractAPI和Opencv实现文字识别-Use tesseractAPI and Opencv achieve character recognition
HeaderBitmap
- This is an attempt to implement a small software, able to convert small bitmap images to C/C++ source code usable in a ".h" header file., with some simple color space manipulations.
imager
- 一本很好的IMAGEREADY教程!-a good IMAGEREADY Guide!
Robust-Text-Detection-master
- 带有鲁棒性的图像字符检测,从背景中提取进行识别-Character and image detection and recognition with robustness
