- JAVA *java源码及例子
- kongzhixitongfangzhen--code 这是matlalb控制系统仿真域实例一书中的各章节代码
- gpml-matlab Matlab implementations of algorithms from Rasmussen & Williams "Gaussian Processes for Machine Learning"
- Calculation-of-the-Area-and-Perimeter-according-t The number which was entered from the keyboard in the case "radus" calculates the area and permieter acording to its value.
- yuanlai_APF_2l 有源电力滤波器 效果很好 完善的仿真模型
- ADV7611_documents The attached file contains all the reference documents for ADV76
资源列表
GPUGems1
- GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in todays graphics processing units (
se
- 用VC++实现的数字图像处理研究在信息处理和信息传输中,为了提高处理和传输的效率并减少信息损失量,需要将大量信息进行压缩编 码. 数字图像处理中的变换域压缩编码技术是将图像信号以图像数据块为单位作二维变换,然后对各变换系数逐 个地进行量化和编码,达到压缩信息的作用. 离散余弦变换(DCT)在实数域中得到变换结果,并且有快速算法.-Using VC++ to achieve the digital image processing research in information proce
estimate
- 对清晰图像加模糊并用时域和频域的方法分别实现对模糊参数的估计并将图像复原(其中用频域的方法实现对模糊角度的估计)-Clear picture of the additive fuzzy and time-domain and frequency domain methods, respectively, to achieve the estimated fuzzy parameters and image restoration (including the method used to ach
MegaParticlesDemo
- Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics (CFD) is useful for rendering the realistic be
picturemix
- 用VC++实现的一个系统,该系统实现了各种图像融合算法并对各种算法的效果并行比较-Using VC++ to achieve a system to achieve a variety of image fusion algorithms and compare the effect of parallel
CH4_4_1
- 映射和重建图像,如何对图像进行映射和创建的工作 非-reconstruction image
rtfluid06.src
- Real-Time Particle-Based Fluid Simulation Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
ball
- 用C语言实现显示出一个旋转的球,该球是三维的且有纹理和色彩-Using C language shows a rotating ball, the ball is three-dimensional texture and color and there is
tuxiangchulixitongpingtai
- 本课题将包括图像的摄入和保存、平滑、直方图、锐化、边缘提取、分析 与描述、频域变化等一系列基本处理过程。为了理论联系实际,本课题还对指 纹,文字等线条纹图像的识别进行了初步的探讨,其目的是构造自动处理某些 信息的机器系统,以代替人类完成分类和辨识的任务,尤其是指纹识别对于安 全保障,公安破案方面有很大的帮助。为了使计算机识别时能很快的提取关键 特征,提高准确度,减少时空耗费,本课题在分析了多种传统的条件细化、模 板细化、形态数学上的细化等多种细化方法的原理和优缺点后,提出
line_sobel
- Canny进行边缘检测,得到图像的边缘,然后sobel算子对图像边缘进行卷积,然后用Hough变换进行直线提取。-Canny edge detection to obtain the edge image, and then sobel edge operator for convolution, and then use the Hough transform for straight line extraction.
06
- 图像形态学处理,图像腐蚀,图像膨胀,图像细化,边缘检测-Morphological image processing, image corrosion, image expansion, image thinning, edge detection
05
- 图像灰度修正,模板操作,图像平滑,图像锐化,彩色增强-Image gray-level correction, template operations, image smoothing, image sharpening, color enhancement
