资源列表
smallball
- 用键盘控制小球移动,当小球撞击墙面时,会有弹跳效果-Use the keyboard to control the ball movement, when the ball hit the wall, there will be bounce effect
TRshadow
- 历史上阴影检测算法的归纳总结,对初学和使用阴影检测很有帮助- The history of the shadow detection algorithm summary of the learning and use of shadow detection very helpful
LineTrans
- 基本图像处理,包括线性变换、灰度均衡等。-Basic image processing, including linear transformations, such as gray balance.
Histogramequalization
- 实现直方图的均衡化,不同于opencv而是采用VC直接编写,希望能够有用- to achieve Histogram equalization
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
bugHunt-made-with-hgeGame-Engine
- 我自己做得第一个看的过眼的游戏 需要hge游戏运行库 平台vs2008 里面有详细的技术文档 代码注释很全 大一下学期的课程设计 BugHunt-I have done over the first eyes to see the game need to game hge platform runtime vs2008 there are detailed technical documents Notes code is great about the whole semes
OpenGL_system_develop_technique(advance)
- OpenGL(高级)三维图形系统开发与实用技术,讲解了一些OPENGL游戏编程中更高级的技术,非常实用-OpenGL (High) three-dimensional graphics system development and practical technology, OPENGL games on a number of more advanced programming techniques, very useful
3
- 采用最新方差的方法求阀值,对图象进行分割,非常发使用-Using the latest methods for variance threshold for image segmentation, the use of a very fat
OpenGL_system_develop_technique
- OpenGL(初级)三维图形系统开发与实用技术源代码-OpenGL (junior) three-dimensional graphics system development and practical technology source code
opengl_program_basic
- opengl编程基础一书的源代码。作者作者:(美国)(Edward Angel)安吉尔 译者:段菲 完整、详细介绍基本的OpenGL函数和命令,便于读者快速查找 从非数学角度介绍如何进行OpenGL程序设计,有利于读者迅速入门 各章提供可运行的范例,有助于读者理解和应用OpenGL函数 -opengl programming based on the book' s source code. Author Author: (United States) (Edward An
2
- 完成卡拉曼滤波,具有一定独特的特点,对初学者很有用-Caraman complete filtering, has a certain unique characteristics, useful for beginners
OpenGL3D
- 唐明里的OpenGL编3D游戏实例源代码-Tang' s OpenGL for 3D game code example
