资源列表
WOpenGL
- 用OpenGL实现正方体,台体,柱体,球体,超椭球体,环的三维创建及几何贴图-Using OpenGL to achieve cube, the Taiwan body, cylinder, sphere, super-ellipsoid, Central and geometry to create three-dimensional mapping
04_Rotate
- 三角形和矩形旋转实例 左边一个三角,右边一个矩形 分别不同旋转方向-Examples of triangular and rectangular rotating left a triangle, the right side of a rectangle, respectively, rotating in different directions
GIS_MAP
- GIS开发,可以打开MAPINFO的交换格式文件MIF,实现电子地图基本功能:显示,缩放,漫游,经纬度动态显示等功能-GIS development, the exchange can open MAPINFO format MIF, the realization of the basic functions of electronic map: show, zooming, roaming, dynamic display features such as latitude and long
VC1130
- 一个图像处理程序,完成了缩放、平滑、锐化、融合等。输入格式是bin-An image processing procedures, completed a zoom, smooth, sharpen, integration and so on. Input format is bin
tt
- mapx专题图实例-MapX thematic map examples
Fill
- 用MFC编写的多边形扫描线填充程序。 支持凹多边形,非种子点算法,而是用顶点算出边界实现填充。-MFC prepared with polygon scan-line filling procedures. Concave polygon support, non-seed-point algorithm, but with the realization of vertex fill out the border.
xiaobo
- 小波变换,主要功能是实现图像纹理的提取。-Wavelet transform, the main function is to achieve the extraction of image texture.
LRG61
- 程序用来消除周期性噪声干扰信号。要求在图像频域中设计一Butterworth陷波器,其阶数n和陷波器半径D0由理论知识通过自己的探索得出,理解二者对滤波器性能的影响。-Procedures used to eliminate the periodic noise signal. Request images to design a Butterworth frequency domain notch filter, and its order n and the radius of notch
LRG41
- 矩形邻域中值滤波设计程序,实现3×3邻域中值滤波以及实现5×5十字形中值滤波。-Rectangular o-domain filter design process, the realization of 3 × 3 neighborhood domain filtering and the achievement of 5 × 5 cross median filter.
imageTechFunction
- vc图像处理技巧函数,总结出一个COperateBitmap类,可以实现方便的对图象的读取、保存、剪贴板操作、DIB和DDB的转换,下面列出头文件,工程文件我把它写成了一个MFC扩展DLL。-vc image processing techniques function, summed up a COperateBitmap categories, can be achieved easily on the image to read, save, clipboard operations, D
circumrotate
- 实现bmp格式图片的读入,转化成灰度图,直方图均衡和旋转功能-Bmp format images to achieve read, converted into grayscale, histogram equalization and rotation functions
LRG31
- 图象邻域平均,,实现3×3邻域平均和7×7邻域平均的平滑处理,再将其改进,实现改进邻域平均的平滑处理-Image neighborhood average, and achieve 3 × 3 neighborhood average, and 7 × 7 neighborhood average smoothing, and then its improvement, to achieve improvements in the neighborhood average smoothing
