资源列表
WalkthroughApplication
- This the last tutorial of this series. In this tutorial we will develop a complete virtual reality application using OpenGL. We would be making use of the principles learnt in the above tutorials extensively. We will call our application TILWalk and
d3dx9_25
- d3dx9_25 玩游戏缺他的 轻松解决也
TextureMapping
- This the second tutorial of the Advanced section. In this tutorial we will examine what Texture Mapping is all about. Textures in 3D Graphics are a way of making something appear rich and complex even though it may not actually be. For example, if we
Painter
- 它主要完成的功能有画直线、曲线、圆、椭圆、矩形、多边形;支持剪贴板的操作;支持撤销、重复;保存成位图文件;打开位图文件。
yfzheng
- State of art point matching algorithm, implemented by C++, together with a full report and demo.
FreeForm_Register2D_source_Aug0107
- The C++ implementation of the latest 2D shape registration algorithm. Based on distance transform of the original shapes.
TenLecturesOnWavelets
- 小波十讲,极经典的小波教程,完全中文,是学习小波理论的权威及入门的良好教程。读者一定会从中获益匪浅。
isar_image
- ISAR雷达成像,采用距离-多普勒处理得到目标的图像
zhengfangti
- 用C语言编写的计算机图形学代码。正方体旋转。具有变色功能
osgtexture3D
- osg三维纹理贴图例程,详细说明了三维纹理的使用方法。
osgpick
- osg的捡选操作例程以及详细注释,是一个掌握osg的必备实例。
osgdelaunay
- 如何使用osg来对三维点进行delaunay三角化,以及详细注释
