资源列表
k3d-source-0.8.0.1
- 开源 3D 建模/渲染工具 跨平台,支持 Windows, Mac 和 Linux 。-Open-source 3D modeling/rendering tools cross-platform, supporting Windows, Mac and Linux.
particle_bomb
- ogre中粒子系统模拟爆炸效果,目前只是一个初步的效果,还请指导-The particle system simulation ogre explosion effect
CPP-meshing-program
- 自己写的C++三角网格划分小程序,大家可以提些意见哦-C++ Triangle meshing program
article_roamopt
- ROAM method for Terrain data
DaYangShip_VirtualReality2
- 3ds模型的具体体结构,写的很详细,可以直接搬过来编程用,挺不错的-3ds model of the specific structure, write a very detailed, can be directly used to move over the programming, very good
sanwei
- 本代码可以很好的显示出一幅图像中肤色在YCbCr空间中的三维坐标图-it can show 3D skin of picture in the YCbCr
3D-MAX
- 用于初学者,帮助其完成3DMAX的入门虚席-For beginners, to help them complete the entry empty seats 3DMAX
TriMesh2MT
- Convert a triangle mesh to a multi-triangulation,trimesh2mt reads a triangle mesh from file and writes a multitriangulation representing the same shape.-triangulation,trimesh2mt reads a triangle mesh from file and writes a multitriangulation repr
AdvancedOgreFramework
- ogre官方推荐框架。框架思路清晰,能灵活的扩展。不过推荐不推荐新手使用。-ogre official recommendation framework. Framework for clear thinking, flexibility of expansion. However, the recommended not recommended for newbies.
MARK_Raytracing
- ray-tracing光线跟踪算法的实现。包括了光线求交、追踪,物体材质、色彩的设置,球面和墙面的镜面反射效果。场景包括地板,三个镜面反射的球体,一个漫反射球体和一面镜面反射的墙壁。工程运行于VS2008环境,需要OpenGL支持。Release目下exe文件可以直接双击运行查看结果(需要glut32.dll动态链接库的支持)。-ray-tracing ray tracing algorithm. Includes light intersection, tracking, object mat
dc
- 一个用在casio9860gii图形计算器上的3D纹理渲染算法,也可以拿来移植到其它平台上。-A 3D texture rendering algorithm used on CASIO 9750gii graphic calculators. Which can be ported to other platforms as well.
mesh2hmap-0.3.2
- 用3d建模工具建好三维模型后,导出为mesh文件,本程序就是把3d mesh转换为高度图,从而为读取高度图建立三维模型打下基础,实现加速显示的目标。-3d modeling tool built with three-dimensional model, export mesh file, the program is to 3d mesh into a high figure, so as to read a three-dimensional model of a high figure t
