资源列表
projetwetershed
- a program when we do the reconstruction 3D
3D-cyrus-beck
- Curus-Beck 代码算法,VC++ 6.0 与OpenGL 的结合,实现了线段在三维立体中的裁剪,六面体和线段可旋转,效果直观,注意六面体的各棱长不能过大,宜取个位数。-Cyrus-Beck 、VC++ 6.0 、OpenGl、 Computer Graphics
MYRAIN
- C++,OPenGl 编的模拟下雨过程和水落在池水中的涟漪,非常逼真,有很好的参考价值!
keypointExtraction
- 应用拉普拉斯变换对图像做锐化处理,可以对图像进行边缘检测等-Laplace transform image sharpening, edge detection image
engine
- Arwen 3D engine. Graphics engine portal rendering.
Snow-without-terrian
- 根据微软提供的示例 分离出来的雪花类,Delphi版本的。包含地形,地形和雪花类是分开的-According to Microsoft' s example of isolated snow class, Delphi versions. Including topography, terrain and snow classes are separated
XNAContentPipelineXMeshRenderer
- 微软XNA c#2005 3d图形导入,需要有xna的运行环境和c#的运行环境还需要directX-Microsoft backcross c # 2005 into 3d graphics, need xna operation and c # runtime environment also need directX
VTK-Tutorial-Examples
- VTK编程程序入门小例子,包含一些三维图形的显示,漫游,文件读取等c++代码实例-VTK programming program started small example, contains a number of three-dimensional graphics display, roaming, etc. c++ file reading code examples
combatarmor
- fallout 3 combat armor NIF format
82ba9252326a
- 布料仿真 真实的三维面料仿真 来源于硕士论文 很精彩-fabric simulator
Dune-Blast
- Unity3D 沙丘,灰尘粒子效果,开发环境得用unity3d引擎-Unity3D dunes, dust particle effects
41050_clothsample
- 通过计算机图形学模拟柔软的布料的物理运动,然后进行三维显示和渲染,包含所有的源代码,C++编写,是Intel程序员的高质量代码
