资源列表
OpenGL图像字体
- OpenGL 中实现图像字体的功能。
exacus-1.0
- 一组高效的三维空间曲线、曲面C++算法模块-A Set of Efficient C++ Algorithms Modules for 3D Curves and Surfaces
U3D
- U3D--无缝地形场景切换--解决方法和代码 unity3d 实用教程-U3D- the seamless terrain switch- solve practical methods and code unity3d tutorial
Ray_lazarus
- 用Pascal写的光线跟踪渲染器, 项目可以用Lazarus打开, 略加修改也可以用Delphi打开,程序结构清晰, -Written in Pascal ray tracing renderer, the project can be opened with Lazarus, slightly modified Delphi can also be used to open, clear program structure,
creator_Modeling_instance_one
- creator建模实例,介绍了一个用creator进行建模的全过程-creator modeling instance, introduced a modeling with the creator of the whole process of
marblegame
- Unity3D 一个弹子平衡游戏,得在unity3d游戏引擎中运行此例子-Unity3D a marble balance game, have run this example in unity3d game engine
free_fem_heat2
- 呵呵,上次有朋友说没完全,再把所有的文件上传,希望给你方便啊:有限元的三维心脏建模,用C++编写的3-D绘图的软件的源码,跟大家分享一下.. -Oh, a friend of mine said last not completely, and then upload all the documents, and hopes to give your convenience ah : 3D finite element modeling heart, prepared by the C 3-D
OP
- 用C++语言编写的“正方体六面旋转”程序-C++ language with a " six-sided cube rotation" program
CBWH_IET_Computer-Vision
- 背景加权直方图算法(BWH)在[2]中提出了尝试 减少干扰的背景均值漂移跟踪的目标定位。然而, 在本文中,我们证明了权重分配给候选目标区域的像素 BWH是那些没有背景资料成正比,即不会引入BWH 任何新的信息,因为均值漂移迭代公式是不变的规模 改造砝码。然后,我们提出了一个校正BWH(CBWH)的公式 只转型的目标模式,但不是目标候选模型。 CBWH计划 可以有效地降低背景的干扰,在目标定位。实验 结果表明,CBWH可能会导致更快的收敛速度和更准确的定位比 通
osgAl2.8.rar
- osgal在osg2.8下面编译好的库 放到相应的osg 目录即可,osgal at best osg2.8 compile the following libraries on the OSG directory corresponding to
machcsys
- 应用与UG软件中,可以通过面面创建坐标系,圆孔和面创建坐标系-With the application of UG software, you can create a coordinate system through the hole and the plane surface, create a coordinate system
5
- 利用VTK的vtkBoxWidget实现的小程序-Achieved using VTK' s vtkBoxWidget applet
