资源列表
Fluid3D-master
- 水流实时模拟渲染程序,使用高性能的显卡并行计算。-Real-time rendering flow simulation program, using high-performance graphics card parallel computing.
cloth
- Simple OPEN GL program
TooL-v0.2.5-src
- obj模型格式的opengl源代码 Mac OS X - Install Boost and both the SDL and SDL_image developer package-obj model format for opengl source code for Mac OS X- Install Boost and both the SDL and SDL_image developer package
magic-world
- Vrml写的一个场景,有房子,树,可以走动的人物,学习者可以参考,有原码以及html文件-Vrml write a scene, a house, a tree, you can move the characters, learners can refer to the original code and html files
Practica5
- A 3d scene made in OpenGL using Visual c-A 3d scene made in OpenGL using Visual c++
DX9C_SkinnedMesh
- 实现对人体皮肤的渲染 构建人体模型 开发环境VC DIRICT3D
RayWatch.1.0.Src
- 光线跟踪研究项目。开源,跨平台。实现基本图元和光照处理。-Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
Seabed-Terrain
- 基于LOD技术的3D海底地形仿真系统。主要讲述海底地形的绘制及仿真系统的组成。-Based on the LOD 3D seafloor topography simulation system. Focuses on the composition of the seabed topography mapping and simulation system.
Pixar
- 皮克斯 细分曲面技术 OpenSubdiv,在Maya中它的实时变形细分曲面帧数有50 FPS。 -Pixar Subdivision Surface technology OpenSubdiv 50 the FPS real-time deformation of subdivision surfaces frames in Maya.
cvery_456767566
- 3D场景中的飞机飞行模拟,能进行多视角切换、开火、左右方向。
fdk
- 通过vc2005编写的3D重建程序,实现CT数据的三维重建-Written by vc2005 3D reconstruction process, to achieve three-dimensional reconstruction of CT data
vp_simple
- vegaprime的基本应用,采用vc7.0编写-vegaprime the basic application, prepared using vc7.0
