资源列表
rotating-3D-image
- 本代码实现了一个旋转的3D图像。是学习图形学的一个很好的例子。-This code implements a rotating 3D image. Is to learn a good example of graphics.
avi_play
- 在vega prime环境下,使用纹理播放avi视频的程序,本人将播放视频封装成一个类,在vega prime中使用十分方便-Vega prime in the circumstances, the use of texture avi video player program, I will play the video package into a category, in the vega prime is very convenient to use
T_HELI3DS
- 3DMAX开发的简单飞机模型,需要用到vray渲染器-3DMAX development of a simple aircraft model, the need to use Vray rendering
read_point_cloud
- 现在越来越多的人使用三维点云数据,但刚开始时,点云数据在MATLAB上如何处理还是难题,因此,这个简短的MATLAB主要写了如何读取三维点云数据。(Read 3D point cloud data)
VRML-EXAMPLE-Football-game
- VRML例子 足球比赛-VRML examples football game
shadow_mapping_xyz
- 一篇关于阴影绘制的文献,大家可以参考,对写论文还是有一定的帮助吧-A shadow drawing on the literature, we can reference on writing a paper or be helpful to it
cartoon001
- 卡通渲染,用directx制作的卡通渲染源代码-cartoon rendering, using DirectX produced a cartoon rendering source code
3D
- BASIC 3D GRAPHICS OF MATLAB
sword
- A catia model of a sword which is created entirely by me no copyright
CUDARayTracing
- simple ray-tracing-simple ray-tracing
OgreFileAnalyse
- 从一般的角度看好像没有必要定义文件系统,但是游戏的数据为了保密(特别是那 些资源文件:游戏图片、游戏音乐、shader脚本等),可能把所有的文件打包在一个文 件中,那么我们读取这个文件的时候,可以把它看成一个文件系统,因为其格式固定, 也有文件目录,文件数据等(例如n勺。-From the general point of view does not seem necessary to define the file system, but the game data in ord
PicoGL
- PicoGL is based on TinyGL 0.4 with the changes: . Introduce new graphic backends. . Use autotool to manage the configuration . Fixed-pointing math support Currently, PicoGL supports the following backends: . X11 . Nano-X . SDL
