资源列表
ShadowMapping
- 一篇很好的关于 D3D Shadow Mapping 的文章,带源代码,并且包括使用NVIDIA HARDWARE 计算Shadow Mapping .-A very good article on D3D Shadow Mapping (includeing source).It also talk about something on Shadow Mapping calculating with NVIDIA HARDWARE
VRML.sample
- VRML很不错的初学实例,每行代码都有详细的注释-VRML is a good beginner instance, each line of code has detailed notes
空隙网路提取算法
- 基于最大球算法的空隙网路提取算法的开源源码-a network extraction algorithm based on the maxial ball source code
DEM
- DEM的读取与显示 实现大规模地形显示-DEM read and display of large-scale Terrain
Camera
- 3D游戏摄像机类 3D游戏摄像机类 3D游戏摄像机类-3D games 3D games Camera Class Camera Class Camera Class 3D games 3D games 3D games Camera Class Camera Class
A
- 一个生成3d模型很好的文章,比较基础,大家可以-3d model of a generating good article, basis of comparison, we can see
123
- D3D 下的烟雾界面,实现界面的烟雾显示-D3D
D3D
- 该压缩包为<<3D游戏程序设计入门>>配套程序,内含书中每章例子的程序代码,另附PPT-The archive for the < < 3D Game Programming Getting Started> > matching program, book, each chapter contains examples of program code, attached PPT
OffScreenSurface
- Simple Offscreen Surface with D3D
wenlitietu
- 纹理贴图,在正方体的六个表面贴bmp格式的图片-Texture mapping, the surface of the cube of six photos posted bmp format
Cload3ds
- 该类是在qt4.6上运行通过,是我将网上流传的两个文件进行了整合,使得适用于qt了,加载了3ds文件成功显示。注意头文件。 使用方法: CLoad3DS *m_3ds_p = new CLoad3DS() m_3ds_p->Init("e:/plane1.3ds",0) //以上代码置于OpenGL的Init部分 //以下代码置于OpenGL画图部分 m_3ds_p->show3ds(0,50,50,-50,10.0) 说明:上面的0表示绑定
D3D_Starterkit_v3.0b
- 一个入的D3D源码.对于新手来说不错-1 into the D3D source. For starters, well ....
