- C_motor 单片机学习步进电机的源程序
- slma002e application report 1 for tms320f28335
- 51-ILI9320TFTscreen-drive ili9320 液晶驱动芯片的驱动程序
- grabit GRABIT starts a GUI program for extracting data an image file. It is capable of reading in BMP
- huijang 基于混沌的模拟退火算法
- Deljbiption Class DrawPoker Description Java Video Poker Applet
资源列表
FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
PhysXTriangleMesh
- Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)
Human-Activity-Recognition
- In this programe, a four-dimensional spatiotemporal shape context descr iptor is introduced and used for human activity recognition in video
CBCT_FDK_MLEM_Nov_2014
- 基于FDK的锥束CBCT图像的重建的源代码-FDK reconstruction based on cone-beam CBCT images of source code
andreas_hammar_001
- Cool demo with a catchy tune and little dancing people.
BOUNDARY
- this project is related to 3d boundaries-this project is related to 3d boundaries...
bird
- 桌面精灵的编程,是一个鸟类精灵:)大家可以参考下-Desktop programming wizard, the wizard is a bird:) You can refer to the following
ch02src
- Chapter 2, "2D Graphics and Animation"
DirectX11_SDK_simple
- DirectX 11 SDK 自创例子 源码-DirectX 11 SDK create their own source code examples
StereoRegion1.zip
- 基于区域的立体匹配算法 本算法从两幅彩色立体图像对中提取深度信息,使用过滤器消除视差图深度估计中的不稳定性。,Region Based Stereo Matching Algorithms region based stereo matching algorithms are developed for extraction depth information from two color stereo image pair. A filter eliminating unrelia
image3
- 三维点云表面绘制、纹理映射matlab算法,容易理解很实用-3D point cloud surface rendering, texture mapping the matlab algorithm is very practical, easy to understand
hlmv125_src
- 加载 half-life mdl 动画模型,内含模型-reload the animation half-life model(mdl),and mdl models are include in the file
