资源列表
3D-code-Sim-planefgt
- 利用directX实现的模拟飞行效果,有兴趣做DX开发 的朋友可以参考一下-DirectX use to achieve the effect of simulated flight, are interested in the development of so DX friends can refer to
Template-A4-Landscape
- 笔者使用Visual C++开发工具开发的仿真验证软件,采用OpenGL编程...1. 通过界面输入六个关节角度进行正运动学求解得到末端机械手位姿的方向余弦变换-peoject model
D3dBoxEdit
- direct3d 三维模型 包围盒拖拽编辑-direct3d three-dimensional model of the bounding box drag edit
04_Rotate
- 旋转: 在这一课里,我将教会你如何旋转三角形和四边形。左图中的三角形沿Y轴旋转,四边形沿着X轴旋转。 -rotation : In this lesson, I will you how to rotate the church triangular and quadrilateral. Left triangle along the Y-axis rotation, along the X axis Quadrilateral rotation.
3D-cyrus-beck
- 计算机图形学 VC++ 6.0 三维 Cyrus-Beck 算法核心-computer graphics 3d Cyrus-Beck
03_Color
- 添加颜色: 作为第二课的扩展,我将叫你如何使用颜色。你将理解两种着色模式,在左图中,三角形用的是光滑着色,四边形用的是平面着色。 -add color : As the expansion of the second class, I will tell you how to use color. You will understand two color pattern of the Left, the triangle is smooth coloring, with the
2006S1110
- 适于海量数据的三维地层建模方法。依据该建模方 法,最终能够生成具有严格几何、拓扑关系的各地层界面模型。该建模方法具有快速处理海量数据和减少用户干 预建模的特征-Suitable for mass data of the modeling method. Based on the modeling method, eventually generate a strictly geometrical, topological relations of each layer interface
PrimeFrame
- vega Prime 三维视景开发框架结构。以 Multigen公司的 Creator2.5.1和 Vega Pr ime1.1 为主要工具,根据既有的数字地形,加贴纹理,映射文化特征,构建模型数据库,导入 Vega Pr ime 运行环境中实现交互,实现了一定程度的视景模拟。-vega Prime three-dimensional structure of visual development framework. Creator2.5.1 companies to Multigen a
shadowmapping
- shadowmapping算法的实现,点光源在上方,一个球可以围绕一个十二面体旋转,注意阴影的实现-shadowmapping algorithm, point light source at the top, a ball can be rotated around a dodecahedron, pay attention to the realization of the shadow
3Dpic
- 用direct 3D实现的贴图片,纹理,并可以旋转,缩放等,图片具有透明度
Kriging 算法实现 2D和3D地图等高线
- 利用vc++实现Kriging 算法,此算法实现 2D和3D地图等高线-use vc achieve Kriging algorithm, the algorithm to achieve 2D and 3D contour maps
Page
- 一个翻页程序,可以在程序中设置任意角度的翻页特效.图片可以自行改变.采用DirectX开发包开发.
