资源列表
dingdiaozuobiaobianhuan
- DIRECT编程的实例,在VC++调试没有问题,对于初学者,可以很好的借鉴。-DIRECT programming examples, in VC++ debugger is no problem, for starters, can be a good reference.
zuobiaoxiyujibentuyuan
- DIRECT3D,坐标系与基本图元实例编程例子,没有问题,对于初学者,可以很好的参考,对于高手,就没有必要看了-DIRECT3D, coordinate system and basic programming primitive example of an instance, there is no problem, for starters, can be a good reference for the expert, there is no need to read
Direct3D
- vc++和DIRECT3D编程的实例,运行过,没有问题,可以试一下。对于初学者,有很好的帮助-vc++ and DIRECT3D programming examples, run over, no problem, you can try. For starters, a very good help
Desktop
- D3D模型渲染,学习资料。谁有相关资料都发给我-Model rendering
f
- A fractal landscape generator with zoom, currently implements 2d fractal tree as well.
MMDX-v1.61a-src
- 动画软件miku dance的源代码。需要XNA支持。-The source code of animation software mikumikudance. You should use XNA to support it.
Chamfer
- solidworks api macro-solidworks api macro 2007
Veins_20110209
- 一个带纹理外表的圆柱体,纹理是直线,从柱的两个圆面上下纵贯柱面。-A cylinder with line_veins.
TorrHertzBreg-nips03
- build 3d from 2d motion
LS_Li_v0
- 基于水平集的边缘检测方法,内含李春明05年的相关论文,代码即为论文中算法的源码-edge detect based on level_set,including paper of ChunMing,05
CGReport
- 我的计算机图形学期末大作业。优等评分。 使用C++ 从底层实现了深度缓冲、直线、点、曲面的快速绘制算法,附有详细文档和程序说明,并有实例Demo. 实现了遮罩、消隐、投影、透视,完全不用OpenGL和DirectX,是实践底层算法的范例。-My final major work in computer graphics. Excellent score. Use C++ to achieve the depth buffer from the bottom, line, point, t
ChapterData_3D_Game_engine
- 一本介绍 3D 游戏引擎开发的书籍随书附带的源代码。-3D Game Engine Programming (C) 2004 Oliver Duvel, Stefan Zerbst CD-ROM Contents: 1. Chapter Data 2. Tools 3. Sample Chapters ____________________________________________________________________ 1
