资源列表
Tut05_Textures_Orig
- 软件实现对3D渲染流程的模拟; 对需要了解3D Pipeline的新手有所帮助;-Software simulation of the 3D rendering process on the need to understand the 3D Pipeline help the novice
assn1
- 光线跟踪部分效果实现,具有一定的可移植性,非常实用,适合图形学新手.-Ray tracing part of the results achieved, have some portability, very useful for graphics novice.
bomb
- 开发语言为vrml,虚拟现实标记语言 开发环境是lyinux 此代码为炸弹人的原型,空格放炸弹 用lyinux浏览器打开main.wrl-Development language for the vrml, virtual reality markup language development environment is the code for the bomb lyinux' s prototype space plant bombs to open a browser
color_change
- 开发语言为vrml,虚拟现实标记语言 开发环境是lyinux,此代码是颜色改变-Development language for the vrml, virtual reality markup language development environment is lyinux, this code is the color change
yl
- 开发语言为vrml,虚拟现实标记语言 开发环境是lyinux 此代码为控制摄像机视角和一些其它功能-Development language for the vrml, virtual reality markup language development environment for the control of this code is lyinux camera angle and some other features
planesensor
- 开发语言为vrml,虚拟现实标记语言 开发环境是lyinux 此代码为planeSensor的事例-Development language for the vrml, virtual reality markup language development environment is lyinux examples of this code is planeSensor
billboard1
- 开发语言为vrml,虚拟现实标记语言 开发环境是lyinux 此代码为广告版事例-Development language for the vrml, virtual reality markup language development environment is the code for the ad lyinux case
camcalibration
- 此文档有关于calibration( 三维立体匹配中前期工作) 非常详细的介绍了calibration的相关过程-this document explains the theory of the calibration (one crucial part in 3D process) in details.
linedraw
- 用3Dmaxscr ipt写的脚本语言,实现在3dmax下对直线的操作变化。-Written by 3Dmaxscr ipt scr ipting language, implemented in a straight line under the operation of 3dmax change.
proe
- 这是一本介绍proe软件三维布线功能的书,现在很难找到这类书籍了,教你如何布线-This is a three-dimensional routing functions described proe software books, and now hard to find these books, and teach you how to route
3DRenderer
- 用java进行3D图形渲染 简单易懂 适合初学者-use java to render 3d shapes on canvas
3dsmax7
- 3ds max 7中文版标准教程,有300章pdg格式的文档,便于学习使用3ds max 。-Chinese version of the standard 3ds max 7 tutorials, there are 300 chapters pdg format, ease of learning to use 3ds max.
