资源列表
MAX530--4+4+4
- 并行接口电压输出型DA转换器的控制,包括清零子程序,转换子程序,完成满值点验证、零值点验证子程序等-Parallel interface voltage output type DA converter control, including Clear Subroutine, conversion routines, the completion of full value point authentication, zero points, such as authentication Sub
MAX532
- 串行接口电压输出型DA转换器的控制,包括延时子程序, 送1位数据"1"和"0"子程序, 送1BYTE数据,B通道单独转换,A通道输出任意数等子程序-Serial interface voltage output type DA converter control, including the delay subroutine, send a data 1 and 0 subroutine, send 1BYTE data, B-channel single conversion, A-c
Graphic
- 用vc++开发的图形程序,实现了立方体,球体,椎体等的绘制和旋转、缩放功能。-With vc++ Developed a graphics program, to achieve a cube, sphere, vertebral body, such as drawing and rotate, zoom feature.
3dparticle
- 游戏中用到的三维粒子效果制作方法和源代码-Game effects used in the production of three-dimensional particle method and the source code
jhq416_OpenGL
- 给大家 综合介绍了下OPENGL在VC6.0中从最基本的绘图到立体绘图整个过程 希望大家好好研究-Give us an integrated presentation of the next OPENGL in VC6.0 drawing from the most basic to the whole process of three-dimensional graphics hope that we carefully study
suijidixing
- 这是用Direct9写的一个随机地形例子-This is written in a random Direct9 terrain example
shadowmap
- opengl编程指南的shadow map 源码-opengl programming guide shadow map source
Lesson27
- NEHE教程中利用模板缓存技术实现阴影,效果不错-Tutorial NEHE use template caching technology to achieve the shadow effect of good
chapt01
- openGL 超级宝典 第一章的示例程序-Super Baodian openGL examples of procedures for Chapter
chapt02
- openGL超级宝典第四版 第二章示例代码-openGL Super Baodian fourth chapter sample code
chapt03
- openGL超级宝典 第四章 示例源代码-Chapter IV Super openGL Baodian sample source code
chapt04
- openGL超级宝典 第四版 第四章源代码-openGL Super Baodian fourth chapter IV source code
