资源列表
3Dsunsystem
- 3D的太阳系系统,各个行星等等的同过OpenGL实现-3D solar system system, all planets, etc. to achieve the same over OpenGL
DDAmidpointAliasing
- DDA划线,用dda算法来实现的划线,dda基于OpenGL的实现-DDA crossed with dda algorithm to achieve the line, dda realization based on OpenGL
sunsystemandineclipping
- 太阳系统与先前的不一样,这个有一些改变,基于OpenGL的-Solar system and not the same as the previous, this has some changes, based on the OpenGL
Billiard
- 该程序实现了一个三维台球的综合开发实例。包括静态场景绘制,动态对象绘制,碰撞检测,碰撞处理以及游戏模拟等模块。-The program implements a comprehensive development of three-dimensional billiards example. Scene Rendering, including static and dynamic object mapping, collision detection, collision handling,
LodGeoshpere
- 该程序实现了一个LOD编程实例,根据视点与对象的距离,以不同的网格数来绘制球体,程序中球体表面是通过若干三角形来逼近的。-The program implements a LOD programming examples, according to the distance between the target point of view and in different grid to draw a number of spheres, spherical surface is the pro
LodTerrain
- 该程序实现了多分辨率地形漫游系统。地形高程数据是采用随机函数生成的,然后使用LOD技术模拟地形。-The program achieved a multi-resolution terrain roaming system. Terrain elevation data is generated using random function and then use the LOD terrain simulation technology.
Collision
- 运行一个物体自由下落碰撞的过程,这是对初学OPENGL一个简单的例程-Runs a free-falling objects collision course, this is a simple beginner routines OPENGL
fountain3d
- 这是一个通过OPENGL框架搭建的一个喷泉简单例程,对于初学者有用-This is a framework through OPENGL built a fountain simple routines, useful for beginners
SimAndRender_01
- max里的解算流体计算和渲染脚本。使用max加载脚本代码运行。-max fluid solver in the computing and rendering scr ipts. The use of scr ipt code to run load max.
FumeFlowFloater_06
- max里的流体页面工具包。可看到源代码,在max里运行。支持流体快捷工具。-max fluid inside page kits. Can see the source code to run in the max. Quick tool to support the fluid.
animation
- opengl加载m2d文件的范例,m2d文件利用blender制作-opengl loaded document m2d example, m2d documents produced using blender
fog
- opengl场景fog范例文件,利用gult-opengl scene fog sample files, use gult
