资源列表
2004123114659
- 计算机真实感图形的算法基础本书无论是对初次涉足三维图形世界的有关人员,还是对OpenGL三维图形开发人员而 言,都是一本十分实用的技术指导和参考书籍-Realistic computer graphics based on the algorithm
include
- 了解曲线的生成原理,掌握几种常见的曲线生成算法,利用VC+OpenGL实现Bezier曲线生成算法。-Principles of understanding the generation of curves, the curves have several common generation algorithm, using VC+ OpenGL to achieve Bezier curve generation algorithm.
include1
- 请分别给出直线的三种不同位置情况,测试实验代码是否存在问题,有的话请调试改正。 可能的话,可以尝试实现梁友栋裁剪算法。-Please give a straight line, respectively, three different locations, the test code to test if there is a problem, so please correct debugging. If possible, Dong LIANG You can try to achieve
include2
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm
qumian
- 双三次bezier曲面,非常好用的,适合初学者使用-fgfhgfjhgjkjhkjhlkjk
1921682998200746114279655678
- OpenGL基础图形编程、讲述了OpenGL的基本程序结构,以及OPenGL建模,变换,颜色,光照,位图和图像,纹理,复杂物体建模,特殊光处理,效果处理,显示列表,帧缓存和动画 -OpenGL graphical programming based on
ball
- vc++6.0平台下用Opengl绘制的一个网状球体模型,可以通过键盘的方向键进行球体的旋转。-vc++6.0 platform Opengl rendering using a mesh sphere model, can be the keyboard arrow keys to spin the ball.
mytuxing
- 利用z_buffer,实现立方体的旋转,面的消隐-The use of z_buffer, to achieve the rotation of the cube, the hidden surface
runningLIGHTS
- this is about running lights
BSpline
- B样条绘制 输入四个点,按B即可绘制以这四个点为控制点出B样条。-draw Bspline by using four reference points.
Bspline_chazhi
- 生成B样条 通过四个点插值生成B样条。按B键后绘制。-Creat a Bspline which crossing the four points you gived.
