资源列表
MyFlare
- 一个Flare的实现,光耀效果应用很多,如太阳光晕,烛光,闪光灯等等。其原理都类似,关键是材质和模型的选取。
VC+OpenGL3D
- 使用OpenGL库函数来绘制一个各顶点颜色不同的立方体,对OpenGL绘制立体图形很有参考价值。
摄像漫游
- 用OpenGL绘制的一个不断旋转的摄像台以及上空盘旋的一个飞行物.可以通过键盘控制观察者的视角和位置,-OpenGL rendering with a constant rotation of the camera platform and circled over the one flying objects. Keyboard control can be the observer perspective and position
MyFlare
- 本实例介绍光晕效果的模拟技术(光晕数据结构、绘制)-example of the effect on the outcome of the surgery simulation technology (glow discharge data structure, mapping)
terrain
- 通过triangle strip画三角形来描述地形。先是初始化地形,然后根据鼠标的位置来完成主循环。-Terrain is described by drawing triangle through triangle strip. First we initialize the terrain, and then complete the main loop according to the mouse position.
ClothSimulation
- 一个模拟纺织物的程序,有关于一些算法的研究,很值得参考-A simulated textiles procedures on some algorithm, it is worth considering
gl_blend
- opengl中的混合的例子,使用glEnable(GL_BLEND)和glBlendFunc(source, destination) 来控制混合的模式等 -This tutorial demonstrates blending in OpenGL. Blending in OpenGL is very easy.. You will be able to blend textures, colors, etc.. Into nice looking special effects..
ArtificialLifeEvolutionSimulatorOpenGL3Dworldenvi
- Pretty cool 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair mates , the mother carries eggs with her for a while. Once a counter is reached, the egg
Produced-using-MFC-OpenGL
- 利用MFC制作OpenGL动画,老鸟别看了,新手收下-Produced using MFC OpenGL animation veterans do not look, novice accept
OpenGLnormals
- 快点审核啊 我的课程设计啊 要死了要死了-I quickly review the curriculum design ah ah die die
PoissonRecon
- 三维表面重建中的经典算法。能够重建出精细的表面。-Three-dimensional surface reconstruction of the classical algorithm. To reconstruct a fine surface.
ImageTriangle
- 参照国内学位论文写的图像三角网格化表示与重建的c#代码,调试过可以使用。-Referring to domestic dissertation written images triangular mesh representation and reconstruction of c# code, debugging can be used.
