资源列表
a_Exp2
- 实现简单渲染,生成一个真实感三维物体.1,允许用户以鼠标位置指定光源位置.2,可以编辑,修改物体表面材质属性. 3,可以选择一副图像作为纹理贴到物体表面.-The realization of a simple rendering, to generate a realistic three-dimensional objects . 1, allows the user to specify the position of the light source . 2 the location
lesson8
- OpenGL Lesson 08 demo program
TEXGEN
- 该代码详细给出了opegGL中二维纹理生成的实例,对于openGL初学者了解纹理生成有很大帮助 -texture generating
BSPLoader2_OGL
- quake3 bsp loader 2
FBORenderer
- Delphi使用OpenGl FBO效果和源代码的例子-Delphi using OpenGl FBO effect and source code examples
ROAM
- 视锥体裁减的一个例子,通过对视锥体和roam地形数据的相交检测来预先排除在视景体外的地形数据,加快显示速度。demo形象的演示了裁减的实现效果,代码也有详细注释,适合当作教程学习。
VCandOpenGL
- 基于VC_和OpenGL的STL文件读取显示-OpenGL-based VC_ and read the STL file display
CG6_BezierCurve
- OpenGL基础:贝泽尔曲线的绘制。二维贝泽尔曲线通过几个控制点来实现(OpenGL Basics: plotting Bezel curves. The two-dimensional Bezel curve is implemented through several control points)
矩阵的并行程序
- 本代码基于vc++实现的矩阵的并行相乘的程序,在串行代码的基础上寻找并行化(This code is based on the parallel multiplication of the matrix based on vc++, and searches for parallelization on the basis of serial code)
FilterAndLight
- nehe的源代码,调试通过,能运行
TOpenGLAPPanel-1.4.0-XE2
- TOpenGLAP插件按照网上教程成功安装,对于C++Builder 用户来说是个比较省力的插件- TOpenGLAP plug-in in accordance with the successful installation of online tutorials for C++Builder users is a more labor-saving plug-in
MyDlgOpenGL
- //基于对话框的OpenGL图形程序 实现一个贴图立方体的旋转,可以响应按键消息 -Based on the OpenGL ,the programe can be used to rotate a cube sticked with picture,also can respond to the message of keys.
