资源列表
Sky
- Visual c++ 6.0+Opengl 天空源码-Visual c++ 6.0+ Opengl source sky
Cloud
- Visual c++ 6.0+opengl 飘动的云-Visual c++ 6.0+ opengl flowing clouds
MyTerrain
- Visual vc++ 6.0+opengl地形源码-Visual vc++ 6.0+ opengl source terrain
DEM-OPENGL
- 很好的学习OPENGL和MAPINFO的教程-Very good tutorial to learn OPENGL and MAPINFO
1
- 利用OpenGL分形生成科赫雪花,可改变递归深度以及不可拖动-Using OpenGL Koch snowflake fractal generation can change the recursion depth and drag-Using OpenGL Koch snowflake fractal generation can not change the recursion depth, and drag-Using OpenGL Koch snowflake fractal gene
Circle_ThreePoint
- 计算过空间三点的圆的的半径及法矢量:用户输入空间三个点的三维坐标,自动计算出通过该三点的圆的半径、圆心坐标以及法矢量-The Computation of the radus and normal vector of the circle passing three 3D point
cylinder-win32keyboardPmove
- WIN32环境下的OPENGL编程。实现功能:通过构建二次方程绘制三维图形,光照和材料设置,圆柱体上下表面封闭处理,键盘控制物体的旋转,缩放和移动。-WIN32 environment OPENGL programming. Function: quadratic equation by constructing three-dimensional graphics rendering, lighting and material set, the upper and lower surface
MFCopenglPcylinderPkey
- 在MFC环境下使用openGL绘制三维图像,设置了光照和材质属性。对圆柱体进行封盖处理,绘制封闭的圆柱体。通过键盘实现交互功能,完成对圆柱体旋转,缩放,移动等功能。程序已通过编译,可放心使用。编译环境为VS2008-MFC environment in three-dimensional images using openGL rendering, set the lighting and material properties. Of the cylinder to cover process
wqedwqt
- 画圆锥体,这个是利用的三角形图元的GL_STRINGLE_FAN命令来做的。-Circle cone, this is the use of triangular elements of GL_STRINGLE_FAN command to do the.
3DProgram-Framer
- 基础 3D 游戏框架,没有那么多的说明,本来很简单嘛,干嘛非要20字节的说明-Based framework for 3D games
FlyFont
- 在Visual C++开发环境下使用OpenGL的SDK,自编了类GLFont实现绘制三维立体字,实现将立体字沿X轴、Y轴旋转,绕圆形轨道旋转及其它等各种动画功能-In Visual C++ development environment using OpenGL SDK, composing a class GLFont draw three-dimensional characters to achieve, to achieve the three-dimensional characte
MyFire1
- 使用vc++opengl开发的火焰的模拟-Use opengl development of the flame simulation
