资源列表
MyCollision2
- OpenGL碰撞检测算法,运动的球与平面之间的碰撞,与圆柱之间的碰撞。-OpenGL collision detection algorithm, movement between the ball and the plane collision, the collision between the cylinder.
MyFountain
- OpenGL粒子系统老模拟喷泉的方法,包括粒子数据结构的定义以及rgb纹理数据的定义-OpenGL Particle System fountain of the old analog methods, including the definition of the particle data structure and texture data definition rgb
MySky
- OpenGL蓝天白云的模拟,介绍蓝天白云的模拟技术,采用的是盒子(Box)的方法。-OpenGL simulation of blue sky, blue sky simulation technology introduced, using the box (Box) method.
MyTerrain1
- OpenGL三维地形的模拟,利用高程数据的生成方法主要是利用分形的自相似原理。-OpenGL 3D terrain modeling, using elevation data generation methods is the use of fractal self-similarity principle.
3DSLoader
- 实现3D文件的载入,可以是bmp,jpeg-The 3D file to load, which can be bmp, jpeg, etc.
DirectSound
- 实现飞行游戏中的爆炸声音及飞机飞行是的声音效果-The flight game to achieve the sound of explosions and aircraft flying is the sound effect
Collide
- 实现球跟地面及周边事物的碰撞,并实现碰撞后的效果显示-And the surrounding ground to achieve things with the ball collision, and to achieve the effect shown after the collision
MYLOD
- 在openGL设置的环境中,实现地形的三维效果-Set in openGL environment, to achieve three-dimensional terrain effects
OpenGL3DNavigation2TaoSource
- OpenGL 3D Navigation2 With Tao and C# Tao.OpenGL, Tao.freeGlut, EP_OpenGL_CS02
ogltools_src
- OGLTools, A OOP solution to OpenGL programming
WPFOpenGLSrc
- Creating OpenGL Windows in WPF
MYCOLLISION1
- 在openGL设置的场景中实现了球体碰撞的三维效果-Setting the scene in openGL to achieve three-dimensional effect of the collision sphere
