资源列表
AddModel
- 在vs2008中用opengl实现三维模型的加载。-Opengl in vs2008 using three-dimensional model of the load to achieve.
openglapp
- 利用OpenGL实现动画效果,本程序主要通过不断改变视口位置来模仿动画效果,同时介绍了在进行opengl绘图时所做的一些不可或缺的准备工作。-Using OpenGL to achieve animation effects, primarily through the process of changing position to mimic the viewport animation, also introduced during opengl drawing made some esse
ShadowMappingPCf
- 利用GLSL和OPENGL编写的阴影程序,此程序利用了PCF算法,使得阴影走样得到很好的解决-Prepared using GLSL and OPENGL shadow program, this program uses PCF algorithm, making the shadow aliasing been solved
smokeA
- 利用OPENGL编写的烟雾模拟的程序,供初学图形学的学习-Using OPENGL smoke simulation program written for the beginner to learn graphics
HeightMap
- 基于OPENGL地形渲染外带天空盒, 利用三角形网格绘制出,带贴图,自己也可以转化,变换星星,太阳-opengl
openGL
- 一些关于学习openGL的重要资料,在基于VC下怎么样对opengl进行开发来获得可互想要的三维效果-Some important information about learning openGL, how kind of based on the VC under opengl developed to obtain the desired three-dimensional effect can be inter-
max2ms3d_v112
- 一个简单的,但支持CS的Biped骨骼+Physique修改器的3ds Max导出插件。导出格式为常见的ms3d格式。作为学习MAX SDK的例子程序非常合适。唯一的缺憾是不支持权重。作者不是我,是Martin Collberg。-a ms3d 3dsmax export plugin.
openglxunimanyou
- 做3D游戏 的必备框架,是很好的3 D游戏开发框架,用opengl编写-Necessary framework to do 3D games, a good 3 D game development framework written using opengl
pengquan
- 用OPENGL实现的喷泉效果,粒子系统实现简单的喷泉效果-Achieved with OPENGL fountain effect, the fountains simple particle system effect
load3ds
- 一个基于OpenGL的读取3ds场景的小游戏源码~-An OpenGL-based games to read 3ds scene source ~
gl_3ds_loader
- 读取一个3ds场景,并实现多个贴图和视角移动~-3ds read a scene, and to achieve more texture and perspective mobile ~
gl_ms3d_loader
- 读取ms3d文件并且实现衣服的纹理贴图~-Read ms3d file and texture mapping to achieve clothes ~
