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gray
- 本程序用于对干涉条纹进行滤波,二值化,骨骼化,最后为求得条纹间距而得到一个像素宽度的图像-This procedure is used to filter the interference fringe, thresholding, skeletonization, and finally to obtain the fringe spacing and width of the image by one pixel
SkeletalAnimation
- 骨骼动画 骨骼动画 骨骼动画 骨骼动画 骨骼动画 -Animation Animation Animation
migongdonghua
- 此源码包含迷宫创建,人物行走,骨骼动画,以及鼠标控制视角转动-This source contains a maze created, people walking, skeletal animation, and mouse to control the rotation angle
Skeletal-animation
- 该程序用C++结合OpenGl实现了基本的骨骼运动效果-The program using C++ with OpenGl movement to achieve the basic effect of bone
Java3D-guge
- Java3D 骨骼代码 能够用Java3D 显示-Java3D gugedaima
DXAnimation
- 很据RPG游戏编程里的代码重新编写为9.0C版本的骨骼动画,包含如何加载.X文件和Animation的实现-RPG games are programmed according to the code in the version re-written as 9.0C skeletal animation, including how to load. X files and the realization of Animation
Skeletal-animation
- 骨骼动画 这个文件(项目文件)包含在项目一级的信息和是用来建立一个单一的项目或子项目。其他用户可以共享项目(。DSP)的文件-Skeletal animation This file (the project file) contains information at the project level and is used to build a single project or subproject. Other users can share the project
Simple-shadow-volumes
- 简单的 阴影体光照实现,带骨骼动画模型,实时绘制-Simple realization of the shadow body of light, with model of skeletal animation, real-time rendering
3DHB
- 人体三维骨骼运动仿真研究基于OpenGL-Simulation of three-dimensional movement of human bone OpenGL-based
15
- 3dmax模型,有骨骼已经蒙皮的,可以直接使用,很好的模型材料-3dmax models, there are bones have skin, you can directly use, very good model material
HalfLife_MDL
- 从半条命源代码中提取的代码,可以加载MDL格式的骨骼动画。-A C++ code from Half-Life source code, which can load the MDL format skeletal animation.
3dsmax_models-0.8
- 3dmax骨骼动画导出插件,可以将3DMax编辑好的动作导出为cal3d支持的模型格式,对3dmax导出插件开发和游戏开发有借鉴意义-Skeletal animation 3dmax export plug-in, the action can be edited 3DMax export cal3d support model format for 3dmax export plug-in development and game development with reference
Ogre_Study_Notes
- Ogre学习笔记。记录Mesh加载,Mesh渲染流程,OctreeSceneManager模块,TerrainSceneManager模块,BspSceneManagermokuai,骨骼动画-Ogre study notes. Mesh record load, Mesh rendering process, OctreeSceneManager module, TerrainSceneManager module, BspSceneManagermokuai, skeletal animat
TextureCone
- 一个基于DIRECTX编写的纹理骨骼的实例程序,内含.X文件-DIRECTX based bone texture written example programs included. X Files
xen_1.8.2
- xen. xna 三维动画 C# 骨骼控制 灯光 渲染 游戏引擎-xen. xna C#-D animation rendering game engine, lighting control bone
niflib-0.7.2-src
- nif模型文件格式解析库,能分析模型的骨骼和动画等数据-nif model file format parsing libraries can model the skeleton and animation data
Hardware_Skinning
- 硬件加速的骨骼动画实现,主要是基于DirectX平台-Hardward skinning base on d3d
SkeletalViewer_Walkthrough
- Kinect 微软官方文档骨骼识别部分详细解说
cal3d-animation
- 运用开源骨骼动画库cal3d10.0.0.10从3dmax中导出骨骼动画-The use of open source skeletal animation library cal3d10.0.0.10 export skeletal animation from 3dmax
AnimationMesh
- 使用C#进行DirectX开发,用一个meshx类封装普通mesh网格和骨骼动画-failed to translate