搜索资源列表
Character-Animation
- unity3d 角色动画开发教程,Unity的动画系统允许你创建漂亮的动画角色.动画系统支持动画合成,混合,添加动画,步调周期时间同步,动画层,控制所有方面的动画回放(时间,速度,混合-偏重),网格面每个三角有1,2或4个骨骼,且完成基本的物理玩偶.-unity3d Character Animation
calculateFVD
- 计算MRI图像的功能血管密度,采用骨骼化的方法计算长度-calculate the FVD of MRI image
Zhang_Suen
- 使用matlab编程对二值图像进行骨骼化,方法为Zhang-Suen法-Zhang-Suen method is used for binary image skeletonization in matlab
[FRC-2012]-Kinect-Tutorial
- labview 上运用kinect识别骨骼的pdf教程,内容略简,但是对入门了解很有帮助-the tutorial for kinect used in Labview
NI-CaseStudy-cs-14066
- 一篇介绍labview中如何应用kinect 进行骨骼识别并编写了两个相关的游戏的文章。引自NI官网-This passage introduce us an example to use the kinect in Labview to track the skeletal.
octagon
- 老外弄的一个游戏引擎,有quake场景,骨骼动画,粒子特效等,效果不错。-a game engine made by Foreigner. include quake scene, skeletal animation, particle effects, the effect is good.
Skeleton-Anim-Exporter-ForMaya2012
- 内附一套骨骼动画导出插件,并附带用于读取相应的导出文件源代码以及测试mb文件和动画驱动程序 -Containing a set of skeletal animation export plug-in, along with used to read the export file source code and test mb file and animation driver
07_HLSLSkinMesh
- HLSL的高级应用,通过HLSL实现蒙皮骨骼动画的效果。-Advanced applications in HLSL , HLSL skin skeletal animation effect .
hierarchy
- 2D骨骼动画中骨骼层次的生成和反向运动学(IK)的循环坐标下降算法求解的实现-the generation of skeleton hierarchy in 2D skeleton animation and the realize of IK solution by cyclic coordinate descent method
Chapter2
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skeletal ani
Chapter3
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
Chapter4
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
Chapter5
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
Chapter6
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
Chapter7
- directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse dynamics, random Characters, skelet
SkeletalViewer
- Kinect实现骨骼追踪功能,需要先配置好环境和需要Kinect硬件设备。-The Kinect achieve skeletal tracking capabilities, and a good environment and needs Kinect hardware needs to be configured.
KinectWpfViewers
- Kinect进行wpf操作的dll,封装好一系列通用的操作,提供友善的接口方便程序员开发者调用。-翻译 Kinect实现骨骼追踪功能,需要先配置好环境和需要Kinect硬件设备。 允许输入拉丁字符的拼音 The Kinect wpf operation of the dll, package a series of general-purpose operating, to provide a friendly interface to facilitate programmers
skeleton
- 细化算法通常和骨骼化、骨架化算法是相同的意思,也就是thin算法或者skeleton算法,该代码细化效果不错-Louisa Lam, Seong-Whan Lee, Ching Y. Suen,“Thinning Methodologies-A Comprehensive Survey ”,IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, VOL. 14, NO. 9, SEPTEMBER 1992
data-hand
- 基于opengl实现人体手部骨骼的三维建模,可用于数据手套-Based on opengl achieve three-dimensional modeling of the human hand bones can be used for data gloves
Blend
- opengl下的骨骼系统!使用NeHe SDK为框架!-opengl under the skeletal system! Using the NeHe SDK framework!