资源列表
CMFOpenGL
- 使用android openglES实现了旋转的正方体的绘制,包括支持纹理,监听并响应触摸事件-The android openglES rotating cube drawing, including support for texture, listens and responds to touch events
huangfang11_23
- 利用VC++ 6.0和OpenGL写的一个简易图形变换程序-VC++ 6.0 and OpenGL written a simple graphical transformation program
huangfang2
- 利用OpenGL和VC++ 6.0实现的点、直线和圆的不同方法的绘制比较-OpenGL and VC++ 6.0 points, a straight line and a circle different methods drawing
sdldragon
- SDL和opengl下的编程,实现了贪吃蛇大战,采用glsl绘制纹理和凸凹效果,实现了mp3背景音乐-SDL and opengl programming, Snake Wars glsl texture and bump effect, mp3 background music
xflame-1.0.tar
- linux下SDL和opengl的编程,实现了贴图绘制,采用glsl绘制纹理和凸凹效果-under linux SDL and opengl programming, achieve a map drawn using glsl texture and bump effect
gtk-demo-1.2.tar
- linux下gtk开发库和源码,是学习sdl必须要的库文件-gtk development libraries and source code under linux is learning sdl library files must be
HElliZER-1.0.tar
- linux下opengl编程开发库,能够实现粒子系统绘制-particle system rendering under linux opengl programming development library
sdlyuvaddon-0.1.tar
- linux下sdl的yuv颜色设置,能够实现多种颜色系统的转换-able to achieve a variety of colors system conversion under linux sdl the yuv color settings,
Flag
- 在Windows系统中,安装GLUT库:打开glut-3.7.6-bin.zip,取出glut.h,glut32.lib,glut32.dll,分别放置。使用Visual Studio C++编译项目工程,并修改代码生成一个五星红旗。-Windows system, install the GLUT library: Open glut-3.7.6-bin.zip is remove glut.h, glut32.lib glut32.dll were placed. Use the Visu
glutEx3
- 掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。-Master OpenGL three-dimensional observation, perspective projection, orthogonal projection parameter settings, and can use the keyboard to move the v
glutEx5
- 通过设置材料使得桌面和四条腿的颜色各不相同,分别为:(1, 0, 0), (0, 1, 0), (1, 1, 0), (0, 1, 1), (0, 0, 1); 通过设置材料使得茶壶为金黄色; 添加按键处理,移动场景中的光源,并能改变光源的颜色; 修改茶壶的镜面反射系数,使之对光源呈现高光; 在场景中添加一个聚光光源,其照射区域正好覆盖茶壶,并能调整改聚光光源的照射角度和朝向。-By setting the material makes the desktop and the f
fountain
- 基于OSG的粒子系统,开发的喷泉示例。可在此基础上进行修改,来达到程序员的结果,代码附注释。-OSG particle system, the development of an example of the fountain. On this basis can be modified to achieve the result of a programmer s code annotated.
