资源列表
Particle121
- 演示粒子系统的程序-particle system demonstration procedures
ObjectSelection_OGL
- 如何在游戏场景中实现鼠标响应的程序-how the game scene mouse response procedures
OpenGL开发框架与应用举例
- VC下的OpenGL开发框架与应用举例-VC under the OpenGL application development framework with examples
OpenGL实现三维地形实时动态显示
- 用vc++和OpenGL实现三维地形实时动态显示-with vc and OpenGL 3D real-time dynamic display of terrain
Texture-catdogwu
- 在vc中如何进行opengl纹理贴图-how the vc for opengl textures
ColorTriangle
- OPENGL绘制彩色的三角形-OpenGL rendering color triangle
Static_OpenGL_Textures
- 把CStatic类改装成CStaticGL类,用于在对话框中使用OPENGL画出3维模型,并在模型中添加透明效果。进一步给每个模型的元件增加贴图。-put CStatic converted into Class CStaticGL category, for the use of OpenGL dialog sketches of three-dimensional model, the model and add transparency effects. Further to each m
BSPCollision_OGL
- quake3 bsp loader
BSPCollision2_OGL
- quake3 bsp collision 2
BSPCollision3_OGL
- quake3 bsp collision 3
BSPLoader2_OGL
- quake3 bsp loader 2
BSPLoader3_OGL
- quake3 bsp loader3
