资源列表
vsgs_fireworks
- This sample illustrates how to generate and modify vrGeometry objects on the fly. In the sample the new geometry is used to render a custom particle system modeled after a fireworks display. Note that the particle positions and sizes are updated ever
vp_color_mask
- This sample illustrates the use of the glColorMask() to inVega Prime to selectively render to only certain color bands of the frame buffer. This sample defines the class myApp, which is derived from vpApp, and overrides the vpApp::onKeyInput() method
openlhw2
- 這個opengl會產生一個八面體的角錐,透過各自按下a.w.s.d四個鍵,可以各自移動到四個方向並且作旋轉
Lesson03
- vc++下用opengl绘制三角形和正方形,不同顶点不一样的颜色。并且颜色相混。
Lesson04
- 在vc++下运用opengl绘制能旋转的三角形和四边形。旋转角度可用键盘控制。
Lesson05
- 用opengl绘制三角锥和正方体,不同的面不同的颜色。并且三角锥和正方体以不同的旋转角度自动旋转。旋转可以键盘操作控制。
Lesson06
- 在opengl中对四方性的各个面进行纹理贴图。并且可以对纹理进行透视处理。
lesson07
- 在vc++中opengl进行纹理贴图,对纹理选择不同的纹理贴图方式。对物体进行不同的光照。
3Dcasestudyusingopengl
- 全程使用OpenGL的实例详细介绍了如何利用OpenGL进行编程,是学习OpenGL不可缺少的一本教程.
GPU
- GPU深度发掘.很经典的搞GPU的文章,是学习GPU和通用计算的基础
test2
- In the first tutorial I taught you how to create an OpenGL Window. In this tutorial I will teach you how to create both Triangles and Quads. We will create a triangle using GL_TRIANGLES, and a square using GL_QUADS. Using the code from the firs
test3
- In the last tutorial I taught you how to display Triangles and Quads on the screen. In this tutorial I will teach you how to add 2 different types of coloring to the triangle and quad. Flat coloring will make the quad one solid color. Smooth coloring
