资源列表
OpenGLinMFC
- 在MFC下使用OpenGL的一个简单的例子
mfc_opengl
- 在MFC下使用Open GL的一个小例子 简单的实现了物体旋转
boleaon
- 这是本人自己编写的演示程序.主要利用了OpenGL库 在vc平台下编译的三维动态控制程序. 程序中实现了在三维场景中控制小车*,另外通过鼠标和几个键的控制,你可以漫游场景.与君分享,共勉
GameCarTerrain
- 一个有关汽车公路锦标赛的游戏程序原代码,希望大家喜欢
OpenGLCatharine
- 在VC++6.0的环境下,利用OpenGL编程模拟烟花的效果,粒子特效的展示
OpenGL2
- OpenGL初步入门程序,实现图形的移动,放大,旋转。uuhorse
vp_mfc
- VP的后视功能代码,采用VC++编写,可以用来研究
vp_mirror
- VP后视功能,用于开发三维视景仿真程序,本程序由MultiGen公司提供
vsgs_user_geometry
- This sample extends VSG by adding a new node type derived from vsGeometryBase. The new node type simply acts as special scene graph node, which is specially designed to work with vrSphere geometries through two new methods called, setSphere and getSp
vp_bump_map
- This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.
vp_flight_path
- This sample illustrates how to draw geometry to simulate the flight path of an object. This sample defines the class myApp, which is derived from vpApp, and uses a vsRenderStrategyFrameGeometry to create dynamic path geometry for a F-16 flying around
vsgn_user_vsb
- This sample illustrates how to extend the Vega Scenegraph by deriving a custom node, and how to extend the vsb loader infrastructure be able to read and write the newly derived node type. Additionally the sample demonstrates how to encrypt a scenegra
