资源列表
xmlconverter
- xmlconvert转化器,将图像文件.off .wrl .iv等用xml 语言描述。-xmlconvert converter, the image file. off. wrl. iv, etc. using xml language descr iption.
bitverse-unity-gui-2010-02-05
- Unity的一个GUI包Unity一个2D游戏教程,附工程文件,脚本文件使用C#编写,能基本了解UNITY的特性-2D game tutorial for Unity, with project files-Unity Unity of a GUI package a 2D game tutorial, with project file, scr ipt file written in C#, to a basic understanding of the characteristics of
computer_graphic
- 这本书主要是涉及计算的图形算法的计算。对深入3D等领域有很好的帮助。-This book is mainly involved in the calculation of the graphics algorithm calculations. 3D and other areas of the deep well of help.
exacus-1.0
- 一组高效的三维空间曲线、曲面C++算法模块-A Set of Efficient C++ Algorithms Modules for 3D Curves and Surfaces
niflib-0.7.2-src
- nif模型文件格式解析库,能分析模型的骨骼和动画等数据-nif model file format parsing libraries can model the skeleton and animation data
312312
- 立方体动态隐线算法,mfc实现立方体的动态消隐-Cube dynamic hidden line algorithm
SwitchExample
- 一个VC实现Vega动画的例子。 使用Creator中的switch节点实现交互动画。 switch节点的资料极少,我来提供这个。 程序要编译运行请先安装Vega。-A VC to achieve Vega animation example. Creator of the switch node uses interactive animation to achieve. switch node, very little information, I have to provide
PointList-ApproximateEllipse
- 用C++语言生成三维数据集,椭圆形螺旋形状-In C++ language generation three-dimensional data sets, oval-shaped spiral shape
glsl_vbo
- glsl scene discard,twoside state,flat render
navyOSG
- openSceneGraph de 海军教程-openSceneGraph de navy tutorial
TangentSpaceCalculation_ShaderX4
- 切线空间计算,里面有相应的demo可以运行试验,可直接运行,有源码。-TangentSpaceCalculation,a popular demo used in global illumination.you can run it directly.
exp1
- 球的旋转、颜色转变,不同基本体素的功能展示-Ball rotation, color change
