资源列表
Lesson11
- LWJGL nehe Lesson11 2011 update
Collision-detection
- D3D实现的模型碰撞检测,适合初学者学习。非菜鸟请绕行。-D3D implementation model collision detection, suitable for beginners to learn. Non-rookie, please bypass.
Ninja
- 基于OGRE实现简单动画。实现OGRE应用程序主要的步骤有两个: 一是从类ExampleApplication派生出自己的应用程序类,重新实现createScene函数以创建场景; 二是从类ExampleFrameListener派生出自己的监听类,根据需要可重新实现frameStarted函数以进行特殊的输入控制和动画控制。 -Simple animation based on OGRE. OGRE application to achieve two main steps: Fi
CAPACITOR_5mm
- 3D STEP MODEL for CAPACITOR_5-3D STEP MODEL for CAPACITOR_5mm
hanzi_simple-success
- Vega环境下中汉字显示的程序,适合于出学者.当然要想运行该程序,需要先按照Vega软件。-Writing Chinese fonts in Vega
Code
- 这是一个简单的代码是由别人,我现在与你分享,我hppe得到一些建议。我也努力发展visual C + +,我刚开始它大约一个月前。非常感谢你! -This is a simple code writen by someone else,now,i share it with you,and i hppe to get some suggestions from you.What i am working on is also about developing visual C++,i jus
wrl2obj_wrlV2
- 自己写的一个将wrl格式的文件转换为obj格式文件,以便导入Maya进行渲染-Write a will convert wrl obj file format format for import into Maya for rendering
voxel_src
- 3D volumetric reconstruction using voxel coloring algorithm
osgOK
- 将osg基本功能写到一个程序里,是很好的OSG入门资料。平台vs2010,osg2.9.9版本。-osg practice
Light_Raytracer
- 原名Light++。是由Werner Benger使用C++语言开发的一个光线追迹类库。代码遵循面向对象设计,能够逼真地仿真出如夕阳照着云层上、光折射出的彩虹等各种复杂的光学折射、散射现象。-The Light++ is an object-oriented raytracer which can raytrace general relativistic sunsets in dispersive media and more. Keywords: raytracing, C++,
Practica6.py
- Using Tk-inter to draw a Cube and hiding the face if it is not visible calculating the normal of the face. .
D3D_Pentagram
- DX9下绘制五角星的基本算法,对刚学D3D的很有用-DX9 five-pointed star drawn under the basic algorithm, just learning the useful D3D
