搜索资源列表
imageprocess2
- 对矩阵进行四叉树分解,将图像分为文字和非文字的两个类别,形态学梯度检测二值图像的边缘,形态学实例——从PCB图像中删除所有电流线(仅保留芯片对象),计算图像中的欧拉数 -Of the matrix quadtree decomposition, the image is divided into text and non-text of two categories, the morphological gradient detection of the edge binary image,
QuadTreeLOD
- OPENGL与四叉树完成地形的模拟,对三维GIS开发-OPENGL with complete quadtree terrain simulation, the development of three-dimensional GIS
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
Quadtree1
- 自己写的一个四叉树程序,虽然建立了,但是内容还很不全面。建立了一个正方形,把数据部分放置的其中点的坐标。-To write a quadtree procedure, although established, but the content is far from comprehensive. The establishment of a square, part of the data to place the coordinates of one point.
TheLargeScaleTerraiRendering
- 介绍四叉树基于视点LOD算法简化地形的图形编程资料,很有实用性,还带有其它效果的算法-Introduced Quadtree LOD algorithm based on the simplified view of the graphical programming information terrain is very practical, but also with other effects of the algorithm
Terrain
- 简单的地形渲染程序,使用了四叉树的LOD优化算法。-Simple rendering of the terrain, the use of the LOD Quadtree Optimization.
cheng
- 对一幅图像进行变换,平滑处理,四叉树处理,离散余弦处理等。-Images of a transformation, smoothing quadtree processing, handling discrete cosine
Quadtrees
- 用MFC建立一个四叉树,实现生成四叉树的方法。-Using MFC to build a quadtree, quadtree to achieve generation of methods.
SpaceDivision
- 用MFC生成四叉树的方式,主要通过建立一个向量来储存节点的坐标。-Generated by MFC quadtree approach, mainly through the establishment of a vector to store the coordinates of the node.
tree
- 用opengl的方法生成四叉树的方式,调用opengl中的画点画线的函数来生成四叉树。-The method used to generate opengl quadtree way, call the opengl stipple lines function to generate the quadtree.
Tree10.0
- 用MFC的方式生成四叉树,设立了输入点的数目,通过随机生成点接着绘制出四叉树。-MFC generated by the quadtree, the establishment of a number of input through the randomly generated points and then draw quadtree.
QUADTREE
- 根据随机生成的地形快速建立四叉树,并提供漫游功能,对学习三维地形浏览很有帮助。-Based on randomly generated terrain quadtree to quickly create and provide roaming for learning three-dimensional terrain views helpful.
sichashu
- 提出了一种基于自适应四叉树分形编码的数字水印技术。对原始图像进行四叉树分形编码后 , 通过给定子块在不同的寻找区域中搜索其最佳匹配父块来嵌入水印。实验结果表明 ,本方法在嵌入水 印编码时间、图像质量和鲁棒性方面均比传统的方法有较大的改进。-NULL
QuadTree
- 在d3d中关于四叉树+视锥裁剪参考资料-In d3d on quadtree cutting cone reference+ ~~~~~
3Dsuanfa
- c++中的数值算法 Bsp分割算法简述.地形碰撞检测方法,地形渲染的动态LOD四叉树算法详细实现.高级碰撞检测技术.四叉树和八叉树的剔出选择.图片镂空算法集合-c++ in the numerical algorithm outlined Bsp segmentation algorithm. terrain collision detection methods, dynamic LOD terrain rendering algorithm in detail quadtree achiev
quardtreeOpenGL
- 这是一个基于OpenGL编写的四叉树完成地形的模拟实例适合学习OpenGL的人观看-This is an OpenGL-based quadtree prepared to complete the simulation of terrain suited to learning OpenGL examples of people who watch
QuadTree_vc8
- 四叉树算法VC8.0实现,包括创建四叉树,产生随机地图,对地图进行四叉树分解-Quad-tree algorithm VC8.0 achieved, including the creation of quadtrees to generate random maps, maps of the four-tree decomposition
QTREE
- 实现线性四叉树的编码,读取数据的同时生成莫顿码-To achieve linear quadtree encoding, read the data at the same time generating Morton yards
base
- 四叉树的使用代码示例~ -Quadtree example of the use of the code used to four-tree sample code ~
openg
- OpenGL地形模拟基于四叉树的地形模拟-Codes based on OpenGL,analysising the data of land,welecom downloading.